Package btw.block.tileentity
Class LoomTileEntity
java.lang.Object
net.minecraft.src.TileEntity
btw.block.tileentity.LoomTileEntity
- All Implemented Interfaces:
TileEntityDataPacketHandler,IInventory
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Field Summary
FieldsFields inherited from class net.minecraft.src.TileEntity
blockMetadata, blockType, tileEntityInvalid, worldObj, xCoord, yCoord, zCoord -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoiddecrStackSize(int slot, int amount) Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.Overriden in a sign to provide the text.intReturns the maximum stack size for a inventory slot.Returns the name of the inventory.intReturns the number of slots in the inventory.getStackInSlot(int slot) Returns the stack in slot igetStackInSlotOnClosing(int slot) When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.booleanbooleanbooleanisFull()booleanIf this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language.booleanisItemValidForSlot(int slot, ItemStack stack) Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.booleanbooleanbooleanisUseableByPlayer(EntityPlayer player) Do not make give this method the name canInteractWith because it clashes with ContainervoidvoidReads a tile entity from NBT.voidreadNBTFromPacket(NBTTagCompound nbttagcompound) voidsetInventorySlotContents(int slot, ItemStack stack) Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).voidAllows the entity to update its state.voidwriteToNBT(NBTTagCompound nbttagcompound) Writes a tile entity to NBT.Methods inherited from class net.minecraft.src.TileEntity
addMapping, createAndLoadEntity, func_85027_a, getBlockMetadata, getBlockType, getDistanceFrom, getMaxRenderDistanceSquared, getWorldObj, hasWorldObj, invalidate, isInvalid, onInventoryChanged, receiveClientEvent, setWorldObj, updateContainingBlockInfo, validateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.src.IInventory
onInventoryChanged
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Field Details
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UNLOCALIZED_NAME
- See Also:
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Constructor Details
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LoomTileEntity
public LoomTileEntity()
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Method Details
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readFromNBT
Description copied from class:TileEntityReads a tile entity from NBT.- Overrides:
readFromNBTin classTileEntity
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writeToNBT
Description copied from class:TileEntityWrites a tile entity to NBT.- Overrides:
writeToNBTin classTileEntity
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updateEntity
public void updateEntity()Description copied from class:TileEntityAllows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.- Overrides:
updateEntityin classTileEntity
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getDescriptionPacket
Description copied from class:TileEntityOverriden in a sign to provide the text.- Overrides:
getDescriptionPacketin classTileEntity
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readNBTFromPacket
- Specified by:
readNBTFromPacketin interfaceTileEntityDataPacketHandler
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getSizeInventory
public int getSizeInventory()Description copied from interface:IInventoryReturns the number of slots in the inventory.- Specified by:
getSizeInventoryin interfaceIInventory
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getStackInSlot
Description copied from interface:IInventoryReturns the stack in slot i- Specified by:
getStackInSlotin interfaceIInventory
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decrStackSize
Description copied from interface:IInventoryRemoves from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.- Specified by:
decrStackSizein interfaceIInventory
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getStackInSlotOnClosing
Description copied from interface:IInventoryWhen some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.- Specified by:
getStackInSlotOnClosingin interfaceIInventory
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setInventorySlotContents
Description copied from interface:IInventorySets the given item stack to the specified slot in the inventory (can be crafting or armor sections).- Specified by:
setInventorySlotContentsin interfaceIInventory
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getInvName
Description copied from interface:IInventoryReturns the name of the inventory.- Specified by:
getInvNamein interfaceIInventory
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isInvNameLocalized
public boolean isInvNameLocalized()Description copied from interface:IInventoryIf this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly.- Specified by:
isInvNameLocalizedin interfaceIInventory
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getInventoryStackLimit
public int getInventoryStackLimit()Description copied from interface:IInventoryReturns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*- Specified by:
getInventoryStackLimitin interfaceIInventory
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isUseableByPlayer
Description copied from interface:IInventoryDo not make give this method the name canInteractWith because it clashes with Container- Specified by:
isUseableByPlayerin interfaceIInventory
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openChest
public void openChest()- Specified by:
openChestin interfaceIInventory
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closeChest
public void closeChest()- Specified by:
closeChestin interfaceIInventory
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isItemValidForSlot
Description copied from interface:IInventoryReturns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.- Specified by:
isItemValidForSlotin interfaceIInventory
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isMechPowerOn
public boolean isMechPowerOn() -
getProcessingResult
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isProcessing
public boolean isProcessing() -
isFull
public boolean isFull() -
isConnectedLeft
public boolean isConnectedLeft() -
isConnectedRight
public boolean isConnectedRight()
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