Package api.world.difficulty
Class DifficultyParam<T>
java.lang.Object
api.world.difficulty.DifficultyParam<T>
- Direct Known Subclasses:
DifficultyParam.AbandonedStructureRangeMultiplier,DifficultyParam.AnimalKickStrengthMultiplier,DifficultyParam.AreJungleSpidersNeutral,DifficultyParam.AreSkeletonsPyromaniacs,DifficultyParam.CanCraftTorchesFromCoal,DifficultyParam.CanCreepersBreachWalls,DifficultyParam.CanDifficultyBeChanged,DifficultyParam.CanEndermenMovePlayers,DifficultyParam.CanMakeEasyStoneTools,DifficultyParam.CanPlaceBlocksInAir,DifficultyParam.CanPlayersSpawnTogether,DifficultyParam.CanZombiesBreakBlocks,DifficultyParam.CanZombieVillagersBreakBlocks,DifficultyParam.CreeperFollowDistanceMultiplier,DifficultyParam.DeathCountForItemDespawn,DifficultyParam.DoesStonePickBreakStone,DifficultyParam.DoesStoneShovelDropPiles,DifficultyParam.HealthRegenDelayMultiplier,DifficultyParam.HungerIntensiveActionCostMultiplier,DifficultyParam.IsRestricted,DifficultyParam.JungleSpiderFoodPoisoningDurationMultiplier,DifficultyParam.NoToolBlockHardnessMultiplier,DifficultyParam.ProgressiveCraftingAdditionalProgressPerTick,DifficultyParam.ShouldAnimalsStarveToDeath,DifficultyParam.ShouldBurningAnimalsDropCookedMeat,DifficultyParam.ShouldBurningEntitiesSetFires,DifficultyParam.ShouldCampfiresBeTrampled,DifficultyParam.ShouldCrudeClayBricksBeTrampled,DifficultyParam.ShouldFarmlandRequireReTilling,DifficultyParam.ShouldGhastFireballsAngerPigmen,DifficultyParam.ShouldGrassLoosenWhenDigging,DifficultyParam.ShouldHardcoreSpawnRadiusIncreaseWithProgress,DifficultyParam.ShouldHempRequireShears,DifficultyParam.ShouldIncorrectMilkingStartleCows,DifficultyParam.ShouldLargeAnimalsKick,DifficultyParam.ShouldLightningStartFires,DifficultyParam.ShouldNetherCoalTorchesStartFires,DifficultyParam.ShouldNetherHaveGloom,DifficultyParam.ShouldOresDropPilesWhenChiseled,DifficultyParam.ShouldOvensDropThemselves,DifficultyParam.ShouldPlacingBreakingBlocksStartleAnimals,DifficultyParam.ShouldPlayersHardcoreSpawn,DifficultyParam.ShouldRedneckFishingBurnFish,DifficultyParam.ShouldSkeletonsSeekSpiderMounts,DifficultyParam.ShouldSquidsAttackDryPlayers,DifficultyParam.ShouldStructuresBeAbandoned,DifficultyParam.ShouldTallGrassDropWheatSeeds,DifficultyParam.ShouldWeedsGrow,DifficultyParam.ShouldWeedsKillPlants,DifficultyParam.ShouldWitherSkeletonsSpawnUnderground,DifficultyParam.SkeletonTargetDistanceMultiplier,DifficultyParam.StatusEffectGap,DifficultyParam.StatusEffectOffset,DifficultyParam.StoneToolSpeedMultiplier,DifficultyParam.VerticalTargetDistance,DifficultyParam.VillageSecondaryCropChance,DifficultyParam.ZombieFollowDistanceMultiplier
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic classstatic classstatic classstatic classstatic classstatic classWhether unlocking the difficulty is allowed when creating a world, and whether this difficulty can be switched to in an existing worldstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classNumber of subsequent deaths before items dropped on previous deaths are destroyed. -1 means items are never destroyed.static classstatic classstatic classstatic classstatic classSingle world, plus anti-tamper features (originally created for april fools, TODO: make a real featurestatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classstatic classThe gap between where one health, hunger, or fat status effect and the next one apply.static classOffsets where status effects due to health, hunger, and fat begin.static classstatic classstatic classChance of potatoes and carrots in villages.static class -
Constructor Summary
Constructors -
Method Summary