Class FiredBrickBlock

java.lang.Object
net.minecraft.src.Block
btw.block.blocks.FiredBrickBlock

public class FiredBrickBlock extends Block
  • Field Details

  • Constructor Details

    • FiredBrickBlock

      public FiredBrickBlock(int iBlockID)
  • Method Details

    • onBlockPlaced

      public int onBlockPlaced(World world, int i, int j, int k, int iFacing, float fClickX, float fClickY, float fClickZ, int iMetadata)
      Description copied from class: Block
      Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
      Overrides:
      onBlockPlaced in class Block
    • onBlockPlacedBy

      public void onBlockPlacedBy(World world, int i, int j, int k, EntityLivingBase entityLiving, ItemStack stack)
      Description copied from class: Block
      Called when the block is placed in the world. // +++START EDIT+++ FCNOTE: Called AFTER the block is placed, unlike onBlockPlaced() // ---END EDIT---
      Overrides:
      onBlockPlacedBy in class Block
    • idDropped

      public int idDropped(int iMetadata, Random random, int iFortuneModifier)
      Description copied from class: Block
      Returns the ID of the items to drop on destruction.
      Overrides:
      idDropped in class Block
    • isOpaqueCube

      public boolean isOpaqueCube()
      Description copied from class: Block
      // +++START EDIT+++ // ---END EDIT--- Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
      isOpaqueCube in class Block
    • renderAsNormalBlock

      public boolean renderAsNormalBlock()
      Description copied from class: Block
      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
      renderAsNormalBlock in class Block
    • getCollisionBoundingBoxFromPool

      public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)
      Overrides:
      getCollisionBoundingBoxFromPool in class Block
    • getBlockBoundsFromPoolBasedOnState

      public AxisAlignedBB getBlockBoundsFromPoolBasedOnState(IBlockAccess blockAccess, int i, int j, int k)
      Overrides:
      getBlockBoundsFromPoolBasedOnState in class Block
    • canPlaceBlockAt

      public boolean canPlaceBlockAt(World world, int i, int j, int k)
      Description copied from class: Block
      Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
      Overrides:
      canPlaceBlockAt in class Block
    • onNeighborBlockChange

      public void onNeighborBlockChange(World world, int i, int j, int k, int iBlockID)
      Description copied from class: Block
      Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID // +++START EDIT+++ FCNOTE: Only called on server // ---END EDIT---
      Overrides:
      onNeighborBlockChange in class Block
    • canGroundCoverRestOnBlock

      public boolean canGroundCoverRestOnBlock(World world, int i, int j, int k)
      Overrides:
      canGroundCoverRestOnBlock in class Block
    • groundCoverRestingOnVisualOffset

      public float groundCoverRestingOnVisualOffset(IBlockAccess blockAccess, int i, int j, int k)
      Overrides:
      groundCoverRestingOnVisualOffset in class Block
    • getFacing

      public int getFacing(int iMetadata)
      Overrides:
      getFacing in class Block
    • setFacing

      public int setFacing(int iMetadata, int iFacing)
      Overrides:
      setFacing in class Block
    • canRotateOnTurntable

      public boolean canRotateOnTurntable(IBlockAccess blockAccess, int i, int j, int k)
      Overrides:
      canRotateOnTurntable in class Block
    • rotateMetadataAroundYAxis

      public int rotateMetadataAroundYAxis(int iMetadata, boolean bReverse)
      Overrides:
      rotateMetadataAroundYAxis in class Block
    • setIAligned

      public void setIAligned(World world, int i, int j, int k, boolean bIAligned)
    • setIAligned

      public int setIAligned(int iMetadata, boolean bIAligned)
    • getIsIAligned

      public boolean getIsIAligned(IBlockAccess blockAccess, int i, int j, int k)
    • getIsIAligned

      public boolean getIsIAligned(int iMetadata)
    • isFacingIAligned

      public boolean isFacingIAligned(int iFacing)
    • shouldSideBeRendered

      @Environment(CLIENT) public boolean shouldSideBeRendered(IBlockAccess blockAccess, int iNeighborI, int iNeighborJ, int iNeighborK, int iSide)
      Overrides:
      shouldSideBeRendered in class Block