Package btw.block.tileentity
Class HopperTileEntity
java.lang.Object
net.minecraft.src.TileEntity
btw.block.tileentity.HopperTileEntity
- All Implemented Interfaces:
TileEntityDataPacketHandler,IInventory
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected intintbooleanshortFields inherited from class net.minecraft.src.TileEntity
blockMetadata, blockType, tileEntityInvalid, worldObj, xCoord, yCoord, zCoord -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidbooleanattemptToSwallowXPOrb(World world, int i, int j, int k, EntityXPOrb entityXPOrb) static intcalcRedstoneFromHopper(IInventory par0IInventory) booleancanCurrentFilterProcessItem(ItemStack itemStack) voiddecrStackSize(int iSlot, int iAmount) Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.Overriden in a sign to provide the text.intintReturns the maximum stack size for a inventory slot.Returns the name of the inventory.intReturns the number of slots in the inventory.getStackInSlot(int iSlot) Returns the stack in slot igetStackInSlotOnClosing(int par1) When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.getTagForFilter(ItemStack filterStack) voidincrementContainedSoulCount(int iNumSouls) booleanbooleanIf this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language.booleanisItemValidForSlot(int iSlot, ItemStack stack) Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.booleanisUseableByPlayer(EntityPlayer entityplayer) Do not make give this method the name canInteractWith because it clashes with ContainervoidCalled when an the contents of an Inventory change, usuallyvoidvoidreadFromNBT(NBTTagCompound nbttagcompound) Reads a tile entity from NBT.voidreadNBTFromPacket(NBTTagCompound nbttagcompound) voidvoidsetInventorySlotContents(int iSlot, ItemStack itemstack) Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).voidAllows the entity to update its state.voidwriteToNBT(NBTTagCompound nbttagcompound) Writes a tile entity to NBT.Methods inherited from class net.minecraft.src.TileEntity
addMapping, createAndLoadEntity, func_85027_a, getBlockMetadata, getBlockType, getDistanceFrom, getMaxRenderDistanceSquared, getWorldObj, hasWorldObj, invalidate, isInvalid, receiveClientEvent, setWorldObj, updateContainingBlockInfo, validate
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Field Details
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outputBlocked
public boolean outputBlocked -
mechanicalPowerIndicator
public int mechanicalPowerIndicator -
filterItemID
protected int filterItemID -
storageSlotsOccupied
public short storageSlotsOccupied
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Constructor Details
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HopperTileEntity
public HopperTileEntity()
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Method Details
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readFromNBT
Description copied from class:TileEntityReads a tile entity from NBT.- Overrides:
readFromNBTin classTileEntity
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writeToNBT
Description copied from class:TileEntityWrites a tile entity to NBT.- Overrides:
writeToNBTin classTileEntity
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updateEntity
public void updateEntity()Description copied from class:TileEntityAllows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.- Overrides:
updateEntityin classTileEntity
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getDescriptionPacket
Description copied from class:TileEntityOverriden in a sign to provide the text.- Overrides:
getDescriptionPacketin classTileEntity
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readNBTFromPacket
- Specified by:
readNBTFromPacketin interfaceTileEntityDataPacketHandler
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getSizeInventory
public int getSizeInventory()Description copied from interface:IInventoryReturns the number of slots in the inventory.- Specified by:
getSizeInventoryin interfaceIInventory
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getStackInSlot
Description copied from interface:IInventoryReturns the stack in slot i- Specified by:
getStackInSlotin interfaceIInventory
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decrStackSize
Description copied from interface:IInventoryRemoves from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.- Specified by:
decrStackSizein interfaceIInventory
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getStackInSlotOnClosing
Description copied from interface:IInventoryWhen some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.- Specified by:
getStackInSlotOnClosingin interfaceIInventory
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setInventorySlotContents
Description copied from interface:IInventorySets the given item stack to the specified slot in the inventory (can be crafting or armor sections).- Specified by:
setInventorySlotContentsin interfaceIInventory
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getInvName
Description copied from interface:IInventoryReturns the name of the inventory.- Specified by:
getInvNamein interfaceIInventory
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getInventoryStackLimit
public int getInventoryStackLimit()Description copied from interface:IInventoryReturns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*- Specified by:
getInventoryStackLimitin interfaceIInventory
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onInventoryChanged
public void onInventoryChanged()Description copied from class:TileEntityCalled when an the contents of an Inventory change, usually- Specified by:
onInventoryChangedin interfaceIInventory- Overrides:
onInventoryChangedin classTileEntity
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isUseableByPlayer
Description copied from interface:IInventoryDo not make give this method the name canInteractWith because it clashes with Container- Specified by:
isUseableByPlayerin interfaceIInventory
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openChest
public void openChest()- Specified by:
openChestin interfaceIInventory
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closeChest
public void closeChest()- Specified by:
closeChestin interfaceIInventory
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isItemValidForSlot
Description copied from interface:IInventoryReturns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.- Specified by:
isItemValidForSlotin interfaceIInventory
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isInvNameLocalized
public boolean isInvNameLocalized()Description copied from interface:IInventoryIf this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly.- Specified by:
isInvNameLocalizedin interfaceIInventory
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getCurrentFilterItem
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getFilterIDBasedOnInventory
public int getFilterIDBasedOnInventory() -
getFilterItem
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getTagForFilter
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canCurrentFilterProcessItem
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isEjecting
public boolean isEjecting() -
attemptToEjectXPFromInv
public void attemptToEjectXPFromInv() -
resetContainedSoulCount
public void resetContainedSoulCount() -
incrementContainedSoulCount
public void incrementContainedSoulCount(int iNumSouls) -
attemptToSwallowXPOrb
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calcRedstoneFromHopper
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