Class DireWolfModel

java.lang.Object
net.minecraft.src.ModelBase
btw.entity.model.DireWolfModel

@Environment(CLIENT) public class DireWolfModel extends ModelBase
  • Field Details

  • Constructor Details

    • DireWolfModel

      public DireWolfModel()
  • Method Details

    • render

      public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
      Sets the models various rotation angles then renders the model.
      Overrides:
      render in class ModelBase
    • setLivingAnimations

      public void setLivingAnimations(EntityLivingBase par1EntityLiving, float par2, float par3, float par4)
      Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
      Overrides:
      setLivingAnimations in class ModelBase
    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelBase