Package btw.entity.model
Class SquidTentacleModel
java.lang.Object
net.minecraft.src.ModelBase
btw.entity.model.SquidTentacleModel
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Field Summary
FieldsFields inherited from class net.minecraft.src.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidrender(Entity entity, float fPreScaleX, float fPreScaleY, float fPreScaleZ, float fYaw, float fPitch, float fBaseScale) Sets the models various rotation angles then renders the model.voidsetRotationAngles(float par1, float par2, float par3, float fYaw, float fPitch, float fBaseScale, Entity entity) Sets the model's various rotation angles.Methods inherited from class net.minecraft.src.ModelBase
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
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Field Details
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modelRenderer
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Constructor Details
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SquidTentacleModel
public SquidTentacleModel()
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Method Details
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render
public void render(Entity entity, float fPreScaleX, float fPreScaleY, float fPreScaleZ, float fYaw, float fPitch, float fBaseScale) Description copied from class:ModelBaseSets the models various rotation angles then renders the model. -
setRotationAngles
public void setRotationAngles(float par1, float par2, float par3, float fYaw, float fPitch, float fBaseScale, Entity entity) Description copied from class:ModelBaseSets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAnglesin classModelBase
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