Class WaterWheelModel

java.lang.Object
net.minecraft.src.ModelBase
btw.entity.model.WaterWheelModel

@Environment(CLIENT) public class WaterWheelModel extends ModelBase
  • Field Details

    • waterWheelComponents

      public ModelRenderer[] waterWheelComponents
  • Constructor Details

    • WaterWheelModel

      public WaterWheelModel()
  • Method Details

    • render

      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
      Description copied from class: ModelBase
      Sets the models various rotation angles then renders the model.
      Overrides:
      render in class ModelBase
    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Description copied from class: ModelBase
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelBase