Package com.prupe.mcpatcher.renderpass
Class RenderPass
java.lang.Object
com.prupe.mcpatcher.renderpass.RenderPass
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic booleancanRenderInThisPass(boolean canRender) static booleancheckRenderPasses(Block block, boolean moreRenderPasses) static voidenableDisableLightmap(EntityRenderer renderer, double partialTick) static voidfinish()static floatgetAOBaseMultiplier(float multiplier) static intpostRenderPass(int value) static booleanpreRenderPass(int pass) static voidreshadeBuffer(int[] b) static booleansetAmbientOcclusion(boolean ambientOcclusion) static booleanshouldSideBeRendered(Block block, IBlockAccess blockAccess, int i, int j, int k, int face) static booleanskipAllRenderPasses(boolean[] skipRenderPass) static voidstart(int pass) static voidunshadeBuffer(int[] b) static boolean
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Constructor Details
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RenderPass
public RenderPass()
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Method Details
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start
public static void start(int pass) -
finish
public static void finish() -
skipAllRenderPasses
public static boolean skipAllRenderPasses(boolean[] skipRenderPass) -
checkRenderPasses
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canRenderInThisPass
public static boolean canRenderInThisPass(boolean canRender) -
shouldSideBeRendered
public static boolean shouldSideBeRendered(Block block, IBlockAccess blockAccess, int i, int j, int k, int face) -
setAmbientOcclusion
public static boolean setAmbientOcclusion(boolean ambientOcclusion) -
getAOBaseMultiplier
public static float getAOBaseMultiplier(float multiplier) -
useBlockShading
public static boolean useBlockShading() -
unshadeBuffer
public static void unshadeBuffer(int[] b) -
reshadeBuffer
public static void reshadeBuffer(int[] b) -
preRenderPass
public static boolean preRenderPass(int pass) -
postRenderPass
public static int postRenderPass(int value) -
enableDisableLightmap
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