Class BlockEndPortalFrame

java.lang.Object
net.minecraft.src.Block
net.minecraft.src.BlockEndPortalFrame

public class BlockEndPortalFrame extends Block
  • Constructor Details

    • BlockEndPortalFrame

      public BlockEndPortalFrame(int par1)
  • Method Details

    • getIcon

      public Icon getIcon(int par1, int par2)
      From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
      Overrides:
      getIcon in class Block
    • registerIcons

      public void registerIcons(IconRegister par1IconRegister)
      When this method is called, your block should register all the icons it needs with the given IconRegister. This is the only chance you get to register icons.
      Overrides:
      registerIcons in class Block
    • func_94398_p

      public Icon func_94398_p()
    • isOpaqueCube

      public boolean isOpaqueCube()
      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
      isOpaqueCube in class Block
    • getRenderType

      public int getRenderType()
      The type of render function that is called for this block
      Overrides:
      getRenderType in class Block
    • isEnderEyeInserted

      public static boolean isEnderEyeInserted(int par0)
      checks if an ender eye has been inserted into the frame block. parameters: metadata
    • idDropped

      public int idDropped(int par1, Random par2Random, int par3)
      Returns the ID of the items to drop on destruction.
      Overrides:
      idDropped in class Block
    • onBlockPlacedBy

      public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
      Called when the block is placed in the world.
      Overrides:
      onBlockPlacedBy in class Block
    • hasComparatorInputOverride

      public boolean hasComparatorInputOverride()
      If this returns true, then comparators facing away from this block will use the value from getComparatorInputOverride instead of the actual redstone signal strength.
      Overrides:
      hasComparatorInputOverride in class Block
    • getComparatorInputOverride

      public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
      If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal strength when this block inputs to a comparator.
      Overrides:
      getComparatorInputOverride in class Block
    • renderAsNormalBlock

      public boolean renderAsNormalBlock()
      Description copied from class: Block
      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
      renderAsNormalBlock in class Block
    • addCollisionBoxesToList

      public void addCollisionBoxesToList(World world, int i, int j, int k, AxisAlignedBB intersectingBox, List list, Entity entity)
      Description copied from class: Block
      Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the mask.) Parameters: World, X, Y, Z, mask, list, colliding entity // +++START EDIT+++ FCNOTE: The "mask" referred to above is just the bounding box to check for intersection with // ---END EDIT---
      Overrides:
      addCollisionBoxesToList in class Block
    • collisionRayTrace

      public MovingObjectPosition collisionRayTrace(World world, int i, int j, int k, Vec3 startRay, Vec3 endRay)
      Overrides:
      collisionRayTrace in class Block
    • getStackRetrievedByBlockDispenser

      public ItemStack getStackRetrievedByBlockDispenser(World world, int i, int j, int k)
      Description copied from class: Block
      If the stack returned is null, the block will not be retrieved
      Overrides:
      getStackRetrievedByBlockDispenser in class Block
    • getMobilityFlag

      public int getMobilityFlag()
      Description copied from class: Block
      Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons // +++START EDIT+++ FCMOD: 3 = can be piston shoveled, but free otherwise // ---END EDIT---
      Overrides:
      getMobilityFlag in class Block
    • canWitherDestroyBlock

      public boolean canWitherDestroyBlock()
      Overrides:
      canWitherDestroyBlock in class Block
    • renderBlock

      @Environment(CLIENT) public boolean renderBlock(RenderBlocks renderer, int i, int j, int k)
      Overrides:
      renderBlock in class Block
    • shouldSideBeRendered

      @Environment(CLIENT) public boolean shouldSideBeRendered(IBlockAccess blockAccess, int i, int j, int k, int iSide)
      Overrides:
      shouldSideBeRendered in class Block