Class BlockFence

java.lang.Object
net.minecraft.src.Block
net.minecraft.src.BlockFence

public class BlockFence extends Block
  • Constructor Details

    • BlockFence

      public BlockFence(int par1, String par2Str, Material par3Material)
  • Method Details

    • addCollisionBoxesToList

      public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
      Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
      Overrides:
      addCollisionBoxesToList in class Block
    • setBlockBoundsBasedOnState

      public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
      Updates the blocks bounds based on its current state. Args: world, x, y, z
      Overrides:
      setBlockBoundsBasedOnState in class Block
    • isOpaqueCube

      public boolean isOpaqueCube()
      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
      isOpaqueCube in class Block
    • renderAsNormalBlock

      public boolean renderAsNormalBlock()
      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
      renderAsNormalBlock in class Block
    • getBlocksMovement

      public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
      Description copied from class: Block
      FCNOTE: This is misnamed and returns true if the block *doesn't* block movement
      Overrides:
      getBlocksMovement in class Block
    • getRenderType

      public int getRenderType()
      The type of render function that is called for this block
      Overrides:
      getRenderType in class Block
    • canConnectFenceTo

      public boolean canConnectFenceTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
      Returns true if the specified block can be connected by a fence
    • isIdAFence

      public static boolean isIdAFence(int par0)
    • shouldSideBeRendered

      public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
      Returns true if the given side of this block type should be rendered, if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
      Overrides:
      shouldSideBeRendered in class Block
    • registerIcons

      public void registerIcons(IconRegister par1IconRegister)
      When this method is called, your block should register all the icons it needs with the given IconRegister. This is the only chance you get to register icons.
      Overrides:
      registerIcons in class Block
    • onBlockActivated

      public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
      Called upon block activation (right click on the block.)
      Overrides:
      onBlockActivated in class Block