Class BlockPortal


public class BlockPortal extends BlockBreakable
  • Field Details

    • CREATURE_POSSESSION_RANGE

      public static final int CREATURE_POSSESSION_RANGE
      See Also:
  • Constructor Details

    • BlockPortal

      public BlockPortal(int par1)
  • Method Details

    • getCollisionBoundingBoxFromPool

      public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
      Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
      Overrides:
      getCollisionBoundingBoxFromPool in class Block
    • isOpaqueCube

      public boolean isOpaqueCube()
      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
      isOpaqueCube in class BlockBreakable
    • renderAsNormalBlock

      public boolean renderAsNormalBlock()
      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
      renderAsNormalBlock in class Block
    • shouldSideBeRendered

      public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
      Returns true if the given side of this block type should be rendered, if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
      Overrides:
      shouldSideBeRendered in class BlockBreakable
    • quantityDropped

      public int quantityDropped(Random par1Random)
      Returns the quantity of items to drop on block destruction.
      Overrides:
      quantityDropped in class Block
    • getRenderBlockPass

      public int getRenderBlockPass()
      Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
      Overrides:
      getRenderBlockPass in class Block
    • onEntityCollidedWithBlock

      public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
      Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
      Overrides:
      onEntityCollidedWithBlock in class Block
    • updateTick

      public void updateTick(World world, int x, int y, int z, Random rand)
      Description copied from class: Block
      Ticks the block if it's been scheduled // +++START EDIT+++ FCNOTE: Called on server only // ---END EDIT---
      Overrides:
      updateTick in class Block
    • onNeighborBlockChange

      public void onNeighborBlockChange(World world, int x, int y, int z, int neighborID)
      Description copied from class: Block
      Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID // +++START EDIT+++ FCNOTE: Only called on server // ---END EDIT---
      Overrides:
      onNeighborBlockChange in class Block
    • getBlockBoundsFromPoolBasedOnState

      public AxisAlignedBB getBlockBoundsFromPoolBasedOnState(IBlockAccess blockAccess, int i, int j, int k)
      Overrides:
      getBlockBoundsFromPoolBasedOnState in class Block
    • getStackRetrievedByBlockDispenser

      public ItemStack getStackRetrievedByBlockDispenser(World world, int i, int j, int k)
      Description copied from class: Block
      If the stack returned is null, the block will not be retrieved
      Overrides:
      getStackRetrievedByBlockDispenser in class Block
    • tryToCreatePortal

      public boolean tryToCreatePortal(World world, int x, int y, int z)
    • randomDisplayTick

      public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
      A randomly called display update to be able to add particles or other items for display
      Overrides:
      randomDisplayTick in class Block
    • idPicked

      public int idPicked(World par1World, int par2, int par3, int par4)
      only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
      Overrides:
      idPicked in class Block