Class BlockRedstoneTorch


public class BlockRedstoneTorch extends TorchBlockBase
  • Constructor Details

    • BlockRedstoneTorch

      protected BlockRedstoneTorch(int par1, boolean par2)
  • Method Details

    • tickRate

      public int tickRate(World par1World)
      How many world ticks before ticking
      Overrides:
      tickRate in class Block
    • onBlockAdded

      public void onBlockAdded(World par1World, int par2, int par3, int par4)
      Called whenever the block is added into the world. Args: world, x, y, z
      Overrides:
      onBlockAdded in class TorchBlockBase
    • breakBlock

      public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
      Called on server worlds only when the block has been replaced by a different block ID, or the same block with a different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old metadata
      Overrides:
      breakBlock in class Block
    • isProvidingWeakPower

      public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
      Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
      Overrides:
      isProvidingWeakPower in class Block
    • updateTick

      public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
      Ticks the block if it's been scheduled
      Overrides:
      updateTick in class TorchBlockBase
    • isProvidingStrongPower

      public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
      // +++START EDIT+++ // ---END EDIT--- Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
      Overrides:
      isProvidingStrongPower in class Block
    • idDropped

      public int idDropped(int par1, Random par2Random, int par3)
      Returns the ID of the items to drop on destruction.
      Overrides:
      idDropped in class Block
    • canProvidePower

      public boolean canProvidePower()
      Can this block provide power. Only wire currently seems to have this change based on its state.
      Overrides:
      canProvidePower in class Block
    • randomDisplayTick

      public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
      A randomly called display update to be able to add particles or other items for display
      Overrides:
      randomDisplayTick in class Block
    • idPicked

      public int idPicked(World par1World, int par2, int par3, int par4)
      only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
      Overrides:
      idPicked in class Block
    • isAssociatedBlockID

      public boolean isAssociatedBlockID(int par1)
      Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and redstoneTorchOff, and vice versa. Most blocks only match themselves.
      Overrides:
      isAssociatedBlockID in class Block
    • onNeighborBlockChange

      public void onNeighborBlockChange(World world, int i, int j, int k, int iNeighborBlockID)
      Description copied from class: Block
      Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID // +++START EDIT+++ FCNOTE: Only called on server // ---END EDIT---
      Overrides:
      onNeighborBlockChange in class TorchBlockBase
    • triggersBuddy

      public boolean triggersBuddy()
      Description copied from class: Block
      Whether or not the block sets off Buddy Blocks. Set to false for stuff like redstone blocks that can cause feedback loops.
      Overrides:
      triggersBuddy in class Block