Class BlockSkull

All Implemented Interfaces:
ITileEntityProvider

public class BlockSkull extends BlockContainer
  • Constructor Details

    • BlockSkull

      protected BlockSkull(int par1)
  • Method Details

    • getRenderType

      public int getRenderType()
      The type of render function that is called for this block
      Overrides:
      getRenderType in class Block
    • isOpaqueCube

      public boolean isOpaqueCube()
      Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
      Overrides:
      isOpaqueCube in class Block
    • renderAsNormalBlock

      public boolean renderAsNormalBlock()
      If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
      Overrides:
      renderAsNormalBlock in class Block
    • onBlockPlacedBy

      public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack)
      Called when the block is placed in the world.
      Overrides:
      onBlockPlacedBy in class Block
    • createNewTileEntity

      public TileEntity createNewTileEntity(World par1World)
      Returns a new instance of a block's tile entity class. Called on placing the block.
    • idPicked

      public int idPicked(World par1World, int par2, int par3, int par4)
      only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
      Overrides:
      idPicked in class Block
    • getDamageValue

      public int getDamageValue(World par1World, int par2, int par3, int par4)
      Get the block's damage value (for use with pick block).
      Overrides:
      getDamageValue in class Block
    • damageDropped

      public int damageDropped(int par1)
      Determines the damage on the item the block drops. Used in cloth and wood.
      Overrides:
      damageDropped in class Block
    • dropBlockAsItemWithChance

      public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
      Drops the block items with a specified chance of dropping the specified items
      Overrides:
      dropBlockAsItemWithChance in class Block
    • onBlockHarvested

      public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
      Called when the block is attempted to be harvested
      Overrides:
      onBlockHarvested in class Block
    • breakBlock

      public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
      Called on server worlds only when the block has been replaced by a different block ID, or the same block with a different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old metadata
      Overrides:
      breakBlock in class BlockContainer
    • idDropped

      public int idDropped(int par1, Random par2Random, int par3)
      Returns the ID of the items to drop on destruction.
      Overrides:
      idDropped in class Block
    • getBlockBoundsFromPoolBasedOnState

      public AxisAlignedBB getBlockBoundsFromPoolBasedOnState(IBlockAccess blockAccess, int i, int j, int k)
      Overrides:
      getBlockBoundsFromPoolBasedOnState in class Block
    • getCollisionBoundingBoxFromPool

      public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int i, int j, int k)
      Overrides:
      getCollisionBoundingBoxFromPool in class Block
    • isBlockRestingOnThatBelow

      public boolean isBlockRestingOnThatBelow(IBlockAccess blockAccess, int i, int j, int k)
      Description copied from class: Block
      returns true if the block is sitting on the one below, like a torch resting on the ground
      Overrides:
      isBlockRestingOnThatBelow in class Block
    • canRotateOnTurntable

      public boolean canRotateOnTurntable(IBlockAccess blockAccess, int i, int j, int k)
      Overrides:
      canRotateOnTurntable in class Block
    • rotateAroundJAxis

      public boolean rotateAroundJAxis(World world, int i, int j, int k, boolean bReverse)
      Description copied from class: Block
      Returns true if the facing has actually changed as a result of this call
      Overrides:
      rotateAroundJAxis in class Block
    • getStackRetrievedByBlockDispenser

      public ItemStack getStackRetrievedByBlockDispenser(World world, int i, int j, int k)
      Description copied from class: Block
      If the stack returned is null, the block will not be retrieved
      Overrides:
      getStackRetrievedByBlockDispenser in class Block
    • renderBlock

      @Environment(CLIENT) public boolean renderBlock(RenderBlocks renderBlocks, int i, int j, int k)
      Overrides:
      renderBlock in class Block
    • registerIcons

      public void registerIcons(IconRegister par1IconRegister)
      When this method is called, your block should register all the icons it needs with the given IconRegister. This is the only chance you get to register icons.
      Overrides:
      registerIcons in class Block
    • getIcon

      public Icon getIcon(int par1, int par2)
      From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
      Overrides:
      getIcon in class Block
    • getItemIconName

      public String getItemIconName()
      Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers.
      Overrides:
      getItemIconName in class Block