Package net.minecraft.src
Class ComponentNetherBridgeCrossing2
java.lang.Object
net.minecraft.src.StructureComponent
net.minecraft.src.ComponentNetherBridgeCrossing2
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Field Summary
FieldsFields inherited from class net.minecraft.src.StructureComponent
boundingBox, componentType, coordBaseMode -
Constructor Summary
ConstructorsConstructorDescriptionComponentNetherBridgeCrossing2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) -
Method Summary
Modifier and TypeMethodDescriptionbooleanaddComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...voidbuildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) Initiates construction of the Structure Component picked, at the current Location of StructGencreateValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) Creates and returns a new component piece.protected voidfunc_143011_b(NBTTagCompound par1NBTTagCompound) protected voidfunc_143012_a(NBTTagCompound par1NBTTagCompound) protected StructureComponentgetNextComponentNormal(ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6) Gets the next component in any cardinal directionprotected StructureComponentgetNextComponentX(ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6) Gets the next component in the +/- X directionprotected StructureComponentgetNextComponentZ(ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6) Gets the next component in the +/- Z directionprotected static booleanisAboveGround(StructureBoundingBox par0StructureBoundingBox) Checks if the bounding box's minY is > 10Methods inherited from class net.minecraft.src.StructureComponent
clearCurrentPositionBlocksUpwards, damageContainerItems, fillCurrentPositionBlocksDownwards, fillWithAir, fillWithBlocks, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, generateStructureChestContents, generateStructureContainerContents, generateStructureDispenserContents, getBlockIdAtCurrentPosition, getBoundingBox, getCenter, getComponentType, getMetadataTwistedWithGen, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeBlockAtCurrentPosition, placeDoorAtCurrentPosition, randomlyFillWithBlocks, randomlyPlaceBlock, randomlyRareFillWithBlocks
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Field Details
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field_111019_a
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Constructor Details
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ComponentNetherBridgeCrossing2
public ComponentNetherBridgeCrossing2() -
ComponentNetherBridgeCrossing2
public ComponentNetherBridgeCrossing2(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
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Method Details
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buildComponent
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) Initiates construction of the Structure Component picked, at the current Location of StructGen- Overrides:
buildComponentin classStructureComponent
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createValidComponent
public static ComponentNetherBridgeCrossing2 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) Creates and returns a new component piece. Or null if it could not find enough room to place it. -
addComponentParts
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...- Specified by:
addComponentPartsin classStructureComponent
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func_143011_b
- Specified by:
func_143011_bin classStructureComponent
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func_143012_a
- Specified by:
func_143012_ain classStructureComponent
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getNextComponentNormal
protected StructureComponent getNextComponentNormal(ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6) Gets the next component in any cardinal direction -
getNextComponentX
protected StructureComponent getNextComponentX(ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6) Gets the next component in the +/- X direction -
getNextComponentZ
protected StructureComponent getNextComponentZ(ComponentNetherBridgeStartPiece par1ComponentNetherBridgeStartPiece, List par2List, Random par3Random, int par4, int par5, boolean par6) Gets the next component in the +/- Z direction -
isAboveGround
Checks if the bounding box's minY is > 10
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