Class ComponentStrongholdStraight

java.lang.Object
net.minecraft.src.StructureComponent
net.minecraft.src.ComponentStrongholdStraight

public class ComponentStrongholdStraight extends StructureComponent
  • Field Details

    • field_143013_d

      protected EnumDoor field_143013_d
  • Constructor Details

    • ComponentStrongholdStraight

      public ComponentStrongholdStraight()
    • ComponentStrongholdStraight

      public ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
  • Method Details

    • func_143012_a

      protected void func_143012_a(NBTTagCompound par1NBTTagCompound)
    • func_143011_b

      protected void func_143011_b(NBTTagCompound par1NBTTagCompound)
    • buildComponent

      public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
      Initiates construction of the Structure Component picked, at the current Location of StructGen
      Overrides:
      buildComponent in class StructureComponent
    • findValidPlacement

      public static ComponentStrongholdStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    • addComponentParts

      public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
      second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
      Specified by:
      addComponentParts in class StructureComponent
    • placeDoor

      protected void placeDoor(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox, EnumDoor par4EnumDoor, int par5, int par6, int par7)
      builds a door of the enumerated types (empty opening is a door)
    • getRandomDoor

      protected EnumDoor getRandomDoor(Random par1Random)
    • getNextComponentNormal

      protected StructureComponent getNextComponentNormal(ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5)
      Gets the next component in any cardinal direction
    • getNextComponentX

      protected StructureComponent getNextComponentX(ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5)
      Gets the next component in the +/- X direction
    • getNextComponentZ

      protected StructureComponent getNextComponentZ(ComponentStrongholdStairs2 par1ComponentStrongholdStairs2, List par2List, Random par3Random, int par4, int par5)
      Gets the next component in the +/- Z direction
    • canStrongholdGoDeeper

      protected static boolean canStrongholdGoDeeper(StructureBoundingBox par0StructureBoundingBox)
      returns false if the Structure Bounding Box goes below 10