Class EntityAIDefendVillage


public class EntityAIDefendVillage extends EntityAITarget
  • Constructor Details

    • EntityAIDefendVillage

      public EntityAIDefendVillage(EntityIronGolem par1EntityIronGolem)
  • Method Details

    • shouldExecute

      public boolean shouldExecute()
      Returns whether the EntityAIBase should begin execution.
      Specified by:
      shouldExecute in class EntityAIBase
    • startExecuting

      public void startExecuting()
      Execute a one shot task or start executing a continuous task
      Overrides:
      startExecuting in class EntityAITarget