Class GuiBeacon


public class GuiBeacon extends GuiContainer
  • Constructor Details

  • Method Details

    • initGui

      public void initGui()
      Adds the buttons (and other controls) to the screen in question.
      Overrides:
      initGui in class GuiContainer
    • updateScreen

      public void updateScreen()
      Called from the main game loop to update the screen.
      Overrides:
      updateScreen in class GuiContainer
    • actionPerformed

      protected void actionPerformed(GuiButton par1GuiButton)
      Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
      Overrides:
      actionPerformed in class GuiScreen
    • drawGuiContainerForegroundLayer

      protected void drawGuiContainerForegroundLayer(int par1, int par2)
      Draw the foreground layer for the GuiContainer (everything in front of the items)
      Overrides:
      drawGuiContainerForegroundLayer in class GuiContainer
    • drawGuiContainerBackgroundLayer

      protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
      Draw the background layer for the GuiContainer (everything behind the items)
      Specified by:
      drawGuiContainerBackgroundLayer in class GuiContainer