Class GuiEnchantment


public class GuiEnchantment extends GuiContainer
  • Field Details

    • field_74214_o

      public int field_74214_o
    • field_74213_p

      public float field_74213_p
    • field_74212_q

      public float field_74212_q
    • field_74211_r

      public float field_74211_r
    • field_74210_s

      public float field_74210_s
    • field_74209_t

      public float field_74209_t
    • field_74208_u

      public float field_74208_u
  • Constructor Details

    • GuiEnchantment

      public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, String par6Str)
  • Method Details

    • drawGuiContainerForegroundLayer

      protected void drawGuiContainerForegroundLayer(int par1, int par2)
      Draw the foreground layer for the GuiContainer (everything in front of the items)
      Overrides:
      drawGuiContainerForegroundLayer in class GuiContainer
    • updateScreen

      public void updateScreen()
      Called from the main game loop to update the screen.
      Overrides:
      updateScreen in class GuiContainer
    • mouseClicked

      protected void mouseClicked(int par1, int par2, int par3)
      Called when the mouse is clicked.
      Overrides:
      mouseClicked in class GuiContainer
    • drawGuiContainerBackgroundLayer

      protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
      Draw the background layer for the GuiContainer (everything behind the items)
      Specified by:
      drawGuiContainerBackgroundLayer in class GuiContainer
    • func_74205_h

      public void func_74205_h()