Package net.minecraft.src
Class ItemRenderer
java.lang.Object
net.minecraft.src.ItemRenderer
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoidrenderItem(EntityLivingBase par1EntityLivingBase, ItemStack par2ItemStack, int par3) Renders the item stack for being in an entity's hand Args: itemStackstatic voidrenderItemIn2D(Tessellator par0Tessellator, float par1, float par2, float par3, float par4, int par5, int par6, float par7) Renders an item held in hand as a 2D texture with thicknessvoidrenderItemInFirstPerson(float par1) Renders the active item in the player's hand when in first person mode.voidrenderOverlays(float par1) Renders all the overlays that are in first person mode.voidResets equippedProgressvoidResets equippedProgressvoid
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Field Details
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mapItemRenderer
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Constructor Details
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ItemRenderer
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Method Details
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renderItem
Renders the item stack for being in an entity's hand Args: itemStack -
renderItemIn2D
public static void renderItemIn2D(Tessellator par0Tessellator, float par1, float par2, float par3, float par4, int par5, int par6, float par7) Renders an item held in hand as a 2D texture with thickness -
renderItemInFirstPerson
public void renderItemInFirstPerson(float par1) Renders the active item in the player's hand when in first person mode. Args: partialTickTime -
renderOverlays
public void renderOverlays(float par1) Renders all the overlays that are in first person mode. Args: partialTickTime -
updateEquippedItem
public void updateEquippedItem() -
resetEquippedProgress
public void resetEquippedProgress()Resets equippedProgress -
resetEquippedProgress2
public void resetEquippedProgress2()Resets equippedProgress
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