Class ItemSeedFood


public class ItemSeedFood extends ItemFood
  • Constructor Details

    • ItemSeedFood

      public ItemSeedFood(int par1, int par2, float par3, int par4, int par5)
  • Method Details

    • onItemUse

      public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
      Callback for item usage. If the item does something special on right clicking, he will have one of those. Return True if something happen and false if it don't. This is for ITEMS, not BLOCKS
      Overrides:
      onItemUse in class Item