Package net.minecraft.src
Class ModelBiped
java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelBiped
- Direct Known Subclasses:
ModelEnderman,ModelZombie,ModelZombieVillager,PlayerArmorModel,PlayerModel
-
Field Summary
FieldsModifier and TypeFieldDescriptionbooleanRecords whether the model should be rendered aiming a bow.intRecords whether the model should be rendered holding an item in the left hand, and if that item is a block.intRecords whether the model should be rendered holding an item in the right hand, and if that item is a block.booleanFields inherited from class net.minecraft.src.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth -
Constructor Summary
ConstructorsConstructorDescriptionModelBiped(float par1) ModelBiped(float par1, float par2, int par3, int par4) -
Method Summary
Modifier and TypeMethodDescriptionvoidSets the models various rotation angles then renders the model.voidrenderCloak(float par1) Renders the cloak of the current biped (in most cases, it's a player)voidrenderEars(float par1) renders the ears (specifically, deadmau5's)voidsetRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles.Methods inherited from class net.minecraft.src.ModelBase
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
-
Field Details
-
bipedHead
-
bipedHeadwear
-
bipedBody
-
bipedRightArm
-
bipedLeftArm
-
bipedRightLeg
-
bipedLeftLeg
-
bipedEars
-
bipedCloak
-
heldItemLeft
public int heldItemLeftRecords whether the model should be rendered holding an item in the left hand, and if that item is a block. -
heldItemRight
public int heldItemRightRecords whether the model should be rendered holding an item in the right hand, and if that item is a block. -
isSneak
public boolean isSneak -
aimedBow
public boolean aimedBowRecords whether the model should be rendered aiming a bow.
-
-
Constructor Details
-
ModelBiped
public ModelBiped() -
ModelBiped
public ModelBiped(float par1) -
ModelBiped
public ModelBiped(float par1, float par2, int par3, int par4)
-
-
Method Details
-
render
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) Sets the models various rotation angles then renders the model. -
setRotationAngles
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAnglesin classModelBase
-
renderEars
public void renderEars(float par1) renders the ears (specifically, deadmau5's) -
renderCloak
public void renderCloak(float par1) Renders the cloak of the current biped (in most cases, it's a player)
-