Class ModelBiped

java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelBiped
Direct Known Subclasses:
ModelEnderman, ModelZombie, ModelZombieVillager, PlayerArmorModel, PlayerModel

public class ModelBiped extends ModelBase
  • Field Details

    • bipedHead

      public ModelRenderer bipedHead
    • bipedHeadwear

      public ModelRenderer bipedHeadwear
    • bipedBody

      public ModelRenderer bipedBody
    • bipedRightArm

      public ModelRenderer bipedRightArm
    • bipedLeftArm

      public ModelRenderer bipedLeftArm
    • bipedRightLeg

      public ModelRenderer bipedRightLeg
    • bipedLeftLeg

      public ModelRenderer bipedLeftLeg
    • bipedEars

      public ModelRenderer bipedEars
    • bipedCloak

      public ModelRenderer bipedCloak
    • heldItemLeft

      public int heldItemLeft
      Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
    • heldItemRight

      public int heldItemRight
      Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
    • isSneak

      public boolean isSneak
    • aimedBow

      public boolean aimedBow
      Records whether the model should be rendered aiming a bow.
  • Constructor Details

    • ModelBiped

      public ModelBiped()
    • ModelBiped

      public ModelBiped(float par1)
    • ModelBiped

      public ModelBiped(float par1, float par2, int par3, int par4)
  • Method Details

    • render

      public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
      Sets the models various rotation angles then renders the model.
      Overrides:
      render in class ModelBase
    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelBase
    • renderEars

      public void renderEars(float par1)
      renders the ears (specifically, deadmau5's)
    • renderCloak

      public void renderCloak(float par1)
      Renders the cloak of the current biped (in most cases, it's a player)