Class ModelEnderman


@Environment(CLIENT) public class ModelEnderman extends ModelBiped
  • Field Details

    • isCarrying

      public boolean isCarrying
      Is the enderman carrying a block?
    • isAttacking

      public boolean isAttacking
      Is the enderman attacking an entity?
  • Constructor Details

    • ModelEnderman

      public ModelEnderman()
  • Method Details

    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelBiped