Class ModelIronGolem

java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelIronGolem

@Environment(CLIENT) public class ModelIronGolem extends ModelBase
  • Field Details

    • ironGolemHead

      public ModelRenderer ironGolemHead
      The head model for the iron golem.
    • ironGolemBody

      public ModelRenderer ironGolemBody
      The body model for the iron golem.
    • ironGolemRightArm

      public ModelRenderer ironGolemRightArm
      The right arm model for the iron golem.
    • ironGolemLeftArm

      public ModelRenderer ironGolemLeftArm
      The left arm model for the iron golem.
    • ironGolemLeftLeg

      public ModelRenderer ironGolemLeftLeg
      The left leg model for the Iron Golem.
    • ironGolemRightLeg

      public ModelRenderer ironGolemRightLeg
      The right leg model for the Iron Golem.
  • Constructor Details

    • ModelIronGolem

      public ModelIronGolem()
    • ModelIronGolem

      public ModelIronGolem(float par1)
    • ModelIronGolem

      public ModelIronGolem(float par1, float par2)
  • Method Details

    • render

      public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
      Sets the models various rotation angles then renders the model.
      Overrides:
      render in class ModelBase
    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelBase
    • setLivingAnimations

      public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
      Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
      Overrides:
      setLivingAnimations in class ModelBase