Package net.minecraft.src
Class ModelIronGolem
java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelIronGolem
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Field Summary
FieldsModifier and TypeFieldDescriptionThe body model for the iron golem.The head model for the iron golem.The left arm model for the iron golem.The left leg model for the Iron Golem.The right arm model for the iron golem.The right leg model for the Iron Golem.Fields inherited from class net.minecraft.src.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidSets the models various rotation angles then renders the model.voidsetLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) Used for easily adding entity-dependent animations.voidsetRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles.Methods inherited from class net.minecraft.src.ModelBase
getRandomModelBox, getTextureOffset, setTextureOffset
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Field Details
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ironGolemHead
The head model for the iron golem. -
ironGolemBody
The body model for the iron golem. -
ironGolemRightArm
The right arm model for the iron golem. -
ironGolemLeftArm
The left arm model for the iron golem. -
ironGolemLeftLeg
The left leg model for the Iron Golem. -
ironGolemRightLeg
The right leg model for the Iron Golem.
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Constructor Details
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ModelIronGolem
public ModelIronGolem() -
ModelIronGolem
public ModelIronGolem(float par1) -
ModelIronGolem
public ModelIronGolem(float par1, float par2)
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Method Details
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render
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) Sets the models various rotation angles then renders the model. -
setRotationAngles
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAnglesin classModelBase
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setLivingAnimations
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.- Overrides:
setLivingAnimationsin classModelBase
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