Package net.minecraft.src
Class ModelQuadruped
java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelQuadruped
- Direct Known Subclasses:
CowUdderModel,ModelCow,ModelPig,ModelSheep1,ModelSheep2
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected floatprotected floatFields inherited from class net.minecraft.src.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidSets the models various rotation angles then renders the model.voidsetRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles.Methods inherited from class net.minecraft.src.ModelBase
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
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Field Details
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head
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body
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leg1
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leg2
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leg3
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leg4
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field_78145_g
protected float field_78145_g -
field_78151_h
protected float field_78151_h
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Constructor Details
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ModelQuadruped
public ModelQuadruped(int par1, float par2)
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Method Details
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render
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) Sets the models various rotation angles then renders the model. -
setRotationAngles
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAnglesin classModelBase
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