Class ModelSheep2


@Environment(CLIENT) public class ModelSheep2 extends ModelQuadruped
  • Constructor Details

    • ModelSheep2

      public ModelSheep2()
  • Method Details

    • setLivingAnimations

      public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
      Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method.
      Overrides:
      setLivingAnimations in class ModelBase
    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelQuadruped