Class ModelSpider

java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelSpider

@Environment(CLIENT) public class ModelSpider extends ModelBase
  • Field Details

    • spiderHead

      public ModelRenderer spiderHead
      The spider's head box
    • spiderNeck

      public ModelRenderer spiderNeck
      The spider's neck box
    • spiderBody

      public ModelRenderer spiderBody
      The spider's body box
    • spiderLeg1

      public ModelRenderer spiderLeg1
      Spider's first leg
    • spiderLeg2

      public ModelRenderer spiderLeg2
      Spider's second leg
    • spiderLeg3

      public ModelRenderer spiderLeg3
      Spider's third leg
    • spiderLeg4

      public ModelRenderer spiderLeg4
      Spider's fourth leg
    • spiderLeg5

      public ModelRenderer spiderLeg5
      Spider's fifth leg
    • spiderLeg6

      public ModelRenderer spiderLeg6
      Spider's sixth leg
    • spiderLeg7

      public ModelRenderer spiderLeg7
      Spider's seventh leg
    • spiderLeg8

      public ModelRenderer spiderLeg8
      Spider's eight leg
  • Constructor Details

    • ModelSpider

      public ModelSpider()
  • Method Details

    • render

      public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
      Sets the models various rotation angles then renders the model.
      Overrides:
      render in class ModelBase
    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelBase