Class ModelVillager

java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelVillager
Direct Known Subclasses:
ModelWitch

@Environment(CLIENT) public class ModelVillager extends ModelBase
  • Field Details

    • villagerHead

      public ModelRenderer villagerHead
      The head box of the VillagerModel
    • villagerBody

      public ModelRenderer villagerBody
      The body of the VillagerModel
    • villagerArms

      public ModelRenderer villagerArms
      The arms of the VillagerModel
    • rightVillagerLeg

      public ModelRenderer rightVillagerLeg
      The right leg of the VillagerModel
    • leftVillagerLeg

      public ModelRenderer leftVillagerLeg
      The left leg of the VillagerModel
    • villagerNose

      public ModelRenderer villagerNose
  • Constructor Details

    • ModelVillager

      public ModelVillager(float par1)
    • ModelVillager

      public ModelVillager(float par1, float par2, int par3, int par4)
  • Method Details

    • render

      public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
      Sets the models various rotation angles then renders the model.
      Overrides:
      render in class ModelBase
    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelBase