Package net.minecraft.src
Class ModelWitch
java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelVillager
net.minecraft.src.ModelWitch
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Field Summary
FieldsFields inherited from class net.minecraft.src.ModelVillager
leftVillagerLeg, rightVillagerLeg, villagerArms, villagerBody, villagerHead, villagerNoseFields inherited from class net.minecraft.src.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidsetRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles.Methods inherited from class net.minecraft.src.ModelVillager
renderMethods inherited from class net.minecraft.src.ModelBase
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
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Field Details
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field_82900_g
public boolean field_82900_g
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Constructor Details
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ModelWitch
public ModelWitch(float par1)
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Method Details
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setRotationAngles
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAnglesin classModelVillager
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