Package net.minecraft.src
Class ModelZombie
java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelBiped
net.minecraft.src.ModelZombie
- Direct Known Subclasses:
ModelSkeleton
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Field Summary
Fields inherited from class net.minecraft.src.ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakFields inherited from class net.minecraft.src.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth -
Constructor Summary
ConstructorsModifierConstructorDescriptionModelZombie(float par1, boolean par2) protectedModelZombie(float par1, float par2, int par3, int par4) -
Method Summary
Modifier and TypeMethodDescriptionvoidsetRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles.Methods inherited from class net.minecraft.src.ModelBiped
render, renderCloak, renderEarsMethods inherited from class net.minecraft.src.ModelBase
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
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Constructor Details
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ModelZombie
public ModelZombie() -
ModelZombie
protected ModelZombie(float par1, float par2, int par3, int par4) -
ModelZombie
public ModelZombie(float par1, boolean par2)
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Method Details
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setRotationAngles
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAnglesin classModelBiped
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