Package net.minecraft.src
Class ModelZombieVillager
java.lang.Object
net.minecraft.src.ModelBase
net.minecraft.src.ModelBiped
net.minecraft.src.ModelZombieVillager
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Field Summary
Fields inherited from class net.minecraft.src.ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakFields inherited from class net.minecraft.src.ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionintvoidsetRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles.Methods inherited from class net.minecraft.src.ModelBiped
render, renderCloak, renderEarsMethods inherited from class net.minecraft.src.ModelBase
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
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Constructor Details
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ModelZombieVillager
public ModelZombieVillager() -
ModelZombieVillager
public ModelZombieVillager(float par1, float par2, boolean par3)
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Method Details
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func_82897_a
public int func_82897_a() -
setRotationAngles
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.- Overrides:
setRotationAnglesin classModelBiped
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