Class ModelZombieVillager


@Environment(CLIENT) public class ModelZombieVillager extends ModelBiped
  • Constructor Details

    • ModelZombieVillager

      public ModelZombieVillager()
    • ModelZombieVillager

      public ModelZombieVillager(float par1, float par2, boolean par3)
  • Method Details

    • func_82897_a

      public int func_82897_a()
    • setRotationAngles

      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most.
      Overrides:
      setRotationAngles in class ModelBiped