Class NoiseGeneratorPerlin

java.lang.Object
net.minecraft.src.NoiseGenerator
net.minecraft.src.NoiseGeneratorPerlin

public class NoiseGeneratorPerlin extends NoiseGenerator
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    double
     
    double
     
    double
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
     
  • Method Summary

    Modifier and Type
    Method
    Description
    final double
    func_76309_a(int par1, double par2, double par4)
     
    final double
    grad(int par1, double par2, double par4, double par6)
     
    final double
    lerp(double par1, double par3, double par5)
     
    void
    populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17)
    pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • xCoord

      public double xCoord
    • yCoord

      public double yCoord
    • zCoord

      public double zCoord
  • Constructor Details

    • NoiseGeneratorPerlin

      public NoiseGeneratorPerlin()
    • NoiseGeneratorPerlin

      public NoiseGeneratorPerlin(Random par1Random)
  • Method Details

    • lerp

      public final double lerp(double par1, double par3, double par5)
    • func_76309_a

      public final double func_76309_a(int par1, double par2, double par4)
    • grad

      public final double grad(int par1, double par2, double par4, double par6)
    • populateNoiseArray

      public void populateNoiseArray(double[] par1ArrayOfDouble, double par2, double par4, double par6, int par8, int par9, int par10, double par11, double par13, double par15, double par17)
      pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale. noiseArray should be xSize*ySize*zSize in size