Class RenderBiped

Direct Known Subclasses:
RenderSkeleton, RenderZombie

public class RenderBiped extends RenderLiving
  • Field Details

    • modelBipedMain

      protected ModelBiped modelBipedMain
    • field_77070_b

      protected float field_77070_b
    • field_82423_g

      protected ModelBiped field_82423_g
    • field_82425_h

      protected ModelBiped field_82425_h
  • Constructor Details

    • RenderBiped

      public RenderBiped(ModelBiped par1ModelBiped, float par2)
    • RenderBiped

      public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
  • Method Details

    • func_82421_b

      protected void func_82421_b()
    • func_130006_a

      protected int func_130006_a(EntityLiving par1EntityLiving, int par2, float par3)
    • func_110857_a

      public static ResourceLocation func_110857_a(ItemArmor par0ItemArmor, int par1)
    • getCustomArmorResources

      public static ResourceLocation getCustomArmorResources(String location)
    • func_110858_a

      public static ResourceLocation func_110858_a(ItemArmor par0ItemArmor, int par1, String par2Str)
    • func_130013_c

      protected void func_130013_c(EntityLiving par1EntityLiving, int par2, float par3)
    • doRenderLiving

      public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      doRenderLiving in class RenderLiving
    • func_110856_a

      protected ResourceLocation func_110856_a(EntityLiving par1EntityLiving)
    • func_82420_a

      protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
    • func_130005_c

      protected void func_130005_c(EntityLiving par1EntityLiving, float par2)
    • func_82422_c

      protected void func_82422_c()
    • doRender

      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
      Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
      Overrides:
      doRender in class RenderLiving
    • func_82439_b

      protected void func_82439_b(EntityLivingBase par1EntityLivingBase, int par2, float par3)
    • shouldRenderPass

      protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
      Queries whether should render the specified pass or not.
      Overrides:
      shouldRenderPass in class RendererLivingEntity
    • renderEquippedItems

      protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
      Overrides:
      renderEquippedItems in class RendererLivingEntity
    • renderPlayer

      public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      renderPlayer in class RenderLiving
    • getEntityTexture

      protected ResourceLocation getEntityTexture(Entity par1Entity)
      Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
      Specified by:
      getEntityTexture in class Render