Class RenderGlobal

java.lang.Object
net.minecraft.src.RenderGlobal
All Implemented Interfaces:
IWorldAccess

public class RenderGlobal extends Object implements IWorldAccess
  • Field Details

    • tileEntities

      public List tileEntities
  • Constructor Details

    • RenderGlobal

      public RenderGlobal(Minecraft par1Minecraft)
  • Method Details

    • setWorldAndLoadRenderers

      public void setWorldAndLoadRenderers(WorldClient par1WorldClient)
      set null to clear
    • loadRenderers

      public void loadRenderers()
      Loads all the renderers and sets up the basic settings usage
    • renderEntities

      public void renderEntities(Vec3 par1Vec3, ICamera par2ICamera, float par3)
      Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime
    • getDebugInfoRenders

      public String getDebugInfoRenders()
      Gets the render info for use on the Debug screen
    • getDebugInfoEntities

      public String getDebugInfoEntities()
      Gets the entities info for use on the Debug screen
    • sortAndRender

      public int sortAndRender(EntityLivingBase par1EntityLivingBase, int par2, double par3)
      Sorts all renderers based on the passed in entity. Args: entityLiving, renderPass, partialTickTime
    • renderAllRenderLists

      public void renderAllRenderLists(int par1, double par2)
      Render all render lists
    • updateClouds

      public void updateClouds()
    • renderSky

      public void renderSky(float par1)
      Renders the sky with the partial tick time. Args: partialTickTime
    • renderClouds

      public void renderClouds(float par1)
    • hasCloudFog

      public boolean hasCloudFog(double par1, double par3, double par5, float par7)
      Checks if the given position is to be rendered with cloud fog
    • renderCloudsFancy

      public void renderCloudsFancy(float par1)
      Renders the 3d fancy clouds
    • updateRenderers

      public boolean updateRenderers(EntityLivingBase par1EntityLivingBase, boolean par2)
      Updates some of the renderers sorted by distance from the player
    • drawBlockDamageTexture

      public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3)
    • drawSelectionBox

      public void drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, float par4)
      Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime
    • markBlocksForUpdate

      public void markBlocksForUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
      Marks the blocks in the given range for update
    • markBlockForUpdate

      public void markBlockForUpdate(int par1, int par2, int par3)
      On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), including the tile entity description packet if applicable. Args: x, y, z
      Specified by:
      markBlockForUpdate in interface IWorldAccess
    • markBlockForRenderUpdate

      public void markBlockForRenderUpdate(int par1, int par2, int par3)
      On the client, re-renders this block. On the server, does nothing. Used for lighting updates.
      Specified by:
      markBlockForRenderUpdate in interface IWorldAccess
    • markBlockRangeForRenderUpdate

      public void markBlockRangeForRenderUpdate(int par1, int par2, int par3, int par4, int par5, int par6)
      On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, min z, max x, max y, max z
      Specified by:
      markBlockRangeForRenderUpdate in interface IWorldAccess
    • clipRenderersByFrustum

      public void clipRenderersByFrustum(ICamera par1ICamera, float par2)
      Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the frustum for frustum clipping Args: frustum, partialTickTime
    • playRecord

      public void playRecord(String par1Str, int par2, int par3, int par4)
      Plays the specified record. Arg: recordName, x, y, z
      Specified by:
      playRecord in interface IWorldAccess
    • playSound

      public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9)
      Plays the specified sound. Arg: soundName, x, y, z, volume, pitch
      Specified by:
      playSound in interface IWorldAccess
    • playSoundToNearExcept

      public void playSoundToNearExcept(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10)
      Plays sound to all near players except the player reference given
      Specified by:
      playSoundToNearExcept in interface IWorldAccess
    • spawnParticle

      public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
      Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
      Specified by:
      spawnParticle in interface IWorldAccess
    • doSpawnParticle

      public EntityFX doSpawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12)
      Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ
    • onEntityCreate

      public void onEntityCreate(Entity par1Entity)
      Called on all IWorldAccesses when an entity is created or loaded. On client worlds, starts downloading any necessary textures. On server worlds, adds the entity to the entity tracker.
      Specified by:
      onEntityCreate in interface IWorldAccess
    • onEntityDestroy

      public void onEntityDestroy(Entity par1Entity)
      Called on all IWorldAccesses when an entity is unloaded or destroyed. On client worlds, releases any downloaded textures. On server worlds, removes the entity from the entity tracker.
      Specified by:
      onEntityDestroy in interface IWorldAccess
    • deleteAllDisplayLists

      public void deleteAllDisplayLists()
      Deletes all display lists
    • broadcastSound

      public void broadcastSound(int par1, int par2, int par3, int par4, int par5)
      Specified by:
      broadcastSound in interface IWorldAccess
    • playAuxSFX

      public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6)
      Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc).
      Specified by:
      playAuxSFX in interface IWorldAccess
    • destroyBlockPartially

      public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5)
      Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value
      Specified by:
      destroyBlockPartially in interface IWorldAccess
    • registerDestroyBlockIcons

      public void registerDestroyBlockIcons(IconRegister par1IconRegister)
    • getDestroyedBlockIcon

      public Icon getDestroyedBlockIcon(int iBlockDamage)