Class RenderHorse


public class RenderHorse extends RenderLiving
  • Constructor Details

    • RenderHorse

      public RenderHorse(ModelBase par1ModelBase, float par2)
  • Method Details

    • func_110847_a

      protected void func_110847_a(EntityHorse par1EntityHorse, float par2)
    • func_110846_a

      protected void func_110846_a(EntityHorse par1EntityHorse, float par2, float par3, float par4, float par5, float par6, float par7)
    • func_110849_a

      protected ResourceLocation func_110849_a(EntityHorse par1EntityHorse)
    • preRenderCallback

      protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
      Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime
      Overrides:
      preRenderCallback in class RendererLivingEntity
    • renderModel

      protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7)
      Renders the model in RenderLiving
      Overrides:
      renderModel in class RendererLivingEntity
    • getEntityTexture

      protected ResourceLocation getEntityTexture(Entity par1Entity)
      Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
      Specified by:
      getEntityTexture in class Render