Package net.minecraft.src
Class RenderIronGolem
java.lang.Object
net.minecraft.src.Render
net.minecraft.src.RendererLivingEntity
net.minecraft.src.RenderLiving
net.minecraft.src.RenderIronGolem
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Field Summary
Fields inherited from class net.minecraft.src.RendererLivingEntity
mainModel, renderPassModelFields inherited from class net.minecraft.src.Render
renderBlocks, renderManager, shadowOpaque, shadowSize -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidActually renders the given argument.voiddoRenderIronGolem(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9) Renders the Iron Golem.voiddoRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) protected ResourceLocationgetEntityTexture(Entity par1Entity) Returns the location of an entity's texture.protected ResourceLocationgetIronGolemTextures(EntityIronGolem par1EntityIronGolem) protected voidrenderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2) protected voidrenderIronGolemEquippedItems(EntityIronGolem par1EntityIronGolem, float par2) Renders Iron Golem Equipped items.voidrenderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9) protected voidrotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) protected voidrotateIronGolemCorpse(EntityIronGolem par1EntityIronGolem, float par2, float par3, float par4) Rotates Iron Golem corpse.Methods inherited from class net.minecraft.src.RenderLiving
func_110813_b, func_110827_b, func_130007_bMethods inherited from class net.minecraft.src.RendererLivingEntity
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, setRenderPassModel, shouldRenderPassMethods inherited from class net.minecraft.src.Render
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
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Constructor Details
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RenderIronGolem
public RenderIronGolem()
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Method Details
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doRenderIronGolem
public void doRenderIronGolem(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9) Renders the Iron Golem. -
getIronGolemTextures
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rotateIronGolemCorpse
protected void rotateIronGolemCorpse(EntityIronGolem par1EntityIronGolem, float par2, float par3, float par4) Rotates Iron Golem corpse. -
renderIronGolemEquippedItems
Renders Iron Golem Equipped items. -
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) - Overrides:
doRenderLivingin classRenderLiving
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renderEquippedItems
- Overrides:
renderEquippedItemsin classRendererLivingEntity
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rotateCorpse
protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) - Overrides:
rotateCorpsein classRendererLivingEntity
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renderPlayer
public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9) - Overrides:
renderPlayerin classRenderLiving
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getEntityTexture
Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.- Specified by:
getEntityTexturein classRender
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doRender
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic(Render<T extends Entity>)and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.- Overrides:
doRenderin classRenderLiving
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