Class RenderLiving

Direct Known Subclasses:
DireWolfRenderer, RenderBat, RenderBiped, RenderBlaze, RenderChicken, RenderCow, RenderCreeper, RenderDragon, RenderEnderman, RenderGhast, RenderGiantZombie, RenderHorse, RenderIronGolem, RenderMagmaCube, RenderMooshroom, RenderOcelot, RenderPig, RenderSheep, RenderSilverfish, RenderSlime, RenderSnowMan, RenderSpider, RenderSquid, RenderVillager, RenderWitch, RenderWither, RenderWolf, SquidRenderer

public abstract class RenderLiving extends RendererLivingEntity
  • Constructor Details

    • RenderLiving

      public RenderLiving(ModelBase par1ModelBase, float par2)
  • Method Details

    • func_130007_b

      protected boolean func_130007_b(EntityLiving par1EntityLiving)
    • func_110827_b

      protected void func_110827_b(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    • doRenderLiving

      public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    • func_110813_b

      protected boolean func_110813_b(EntityLivingBase par1EntityLivingBase)
      Overrides:
      func_110813_b in class RendererLivingEntity
    • renderPlayer

      public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
    • doRender

      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
      Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
      Overrides:
      doRender in class RendererLivingEntity