Class RenderMooshroom


public class RenderMooshroom extends RenderLiving
  • Constructor Details

    • RenderMooshroom

      public RenderMooshroom(ModelBase par1ModelBase, float par2)
  • Method Details

    • renderLivingMooshroom

      public void renderLivingMooshroom(EntityMooshroom par1EntityMooshroom, double par2, double par4, double par6, float par8, float par9)
    • getMooshroomTextures

      protected ResourceLocation getMooshroomTextures(EntityMooshroom par1EntityMooshroom)
    • renderMooshroomEquippedItems

      protected void renderMooshroomEquippedItems(EntityMooshroom par1EntityMooshroom, float par2)
    • doRenderLiving

      public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      doRenderLiving in class RenderLiving
    • renderEquippedItems

      protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
      Overrides:
      renderEquippedItems in class RendererLivingEntity
    • doRender

      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
      Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
      Overrides:
      doRender in class RenderLiving
    • renderPlayer

      public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      renderPlayer in class RenderLiving
    • getEntityTexture

      protected ResourceLocation getEntityTexture(Entity par1Entity)
      Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
      Specified by:
      getEntityTexture in class Render
    • shouldRenderPass

      protected int shouldRenderPass(EntityLivingBase par1EntityLiving, int par2, float par3)
      Description copied from class: RendererLivingEntity
      Queries whether should render the specified pass or not.
      Overrides:
      shouldRenderPass in class RendererLivingEntity