Package net.minecraft.src
Class RenderOcelot
java.lang.Object
net.minecraft.src.Render
net.minecraft.src.RendererLivingEntity
net.minecraft.src.RenderLiving
net.minecraft.src.RenderOcelot
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Field Summary
Fields inherited from class net.minecraft.src.RendererLivingEntity
mainModel, renderPassModelFields inherited from class net.minecraft.src.Render
renderBlocks, renderManager, shadowOpaque, shadowSize -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidActually renders the given argument.voiddoRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) protected ResourceLocationfunc_110874_a(EntityOcelot par1EntityOcelot) protected ResourceLocationgetEntityTexture(Entity par1Entity) Returns the location of an entity's texture.protected voidpreRenderCallback(EntityLivingBase par1EntityLivingBase, float par2) Allows the render to do any OpenGL state modifications necessary before the model is rendered.protected voidpreRenderOcelot(EntityOcelot par1EntityOcelot, float par2) Pre-Renders the Ocelot.voidrenderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9) voidrenderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9) Methods inherited from class net.minecraft.src.RenderLiving
func_110813_b, func_110827_b, func_130007_bMethods inherited from class net.minecraft.src.RendererLivingEntity
doRenderLiving, func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderLivingLabel, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPassMethods inherited from class net.minecraft.src.Render
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
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Constructor Details
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RenderOcelot
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Method Details
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renderLivingOcelot
public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9) -
func_110874_a
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preRenderOcelot
Pre-Renders the Ocelot. -
doRenderLiving
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) - Overrides:
doRenderLivingin classRenderLiving
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preRenderCallback
Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime- Overrides:
preRenderCallbackin classRendererLivingEntity
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renderPlayer
public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9) - Overrides:
renderPlayerin classRenderLiving
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getEntityTexture
Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.- Specified by:
getEntityTexturein classRender
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doRender
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic(Render<T extends Entity>)and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.- Overrides:
doRenderin classRenderLiving
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