Class RenderOcelot


public class RenderOcelot extends RenderLiving
  • Constructor Details

    • RenderOcelot

      public RenderOcelot(ModelBase par1ModelBase, float par2)
  • Method Details

    • renderLivingOcelot

      public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
    • func_110874_a

      protected ResourceLocation func_110874_a(EntityOcelot par1EntityOcelot)
    • preRenderOcelot

      protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2)
      Pre-Renders the Ocelot.
    • doRenderLiving

      public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      doRenderLiving in class RenderLiving
    • preRenderCallback

      protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
      Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime
      Overrides:
      preRenderCallback in class RendererLivingEntity
    • renderPlayer

      public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      renderPlayer in class RenderLiving
    • getEntityTexture

      protected ResourceLocation getEntityTexture(Entity par1Entity)
      Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
      Specified by:
      getEntityTexture in class Render
    • doRender

      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
      Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
      Overrides:
      doRender in class RenderLiving