Package net.minecraft.src
Class RenderPlayer
java.lang.Object
net.minecraft.src.Render
net.minecraft.src.RendererLivingEntity
net.minecraft.src.RenderPlayer
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Field Summary
Fields inherited from class net.minecraft.src.RendererLivingEntity
mainModel, renderPassModelFields inherited from class net.minecraft.src.Render
renderBlocks, renderManager, shadowOpaque, shadowSize -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidActually renders the given argument.voiddoRenderLiving(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9) protected ResourceLocationfunc_110817_a(AbstractClientPlayer par1AbstractClientPlayer) voidfunc_130009_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, float par8, float par9) protected voidfunc_130220_b(AbstractClientPlayer par1AbstractClientPlayer, int par2, float par3) protected voidfunc_82408_c(EntityLivingBase par1EntityLivingBase, int par2, float par3) protected voidfunc_96449_a(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, String par8Str, float par9, double par10) protected voidfunc_96450_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10) protected ResourceLocationgetEntityTexture(Entity par1Entity) Returns the location of an entity's texture.protected voidpreRenderCallback(EntityLivingBase entityLiving, float partialTickTime) Allows the render to do any OpenGL state modifications necessary before the model is rendered.static voidremovePlayerSlimCaching(String usernameCaseInsensitive) protected voidrenderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2) voidrenderFirstPersonArm(EntityPlayer player) protected voidrenderLivingAt(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6) Sets a simple glTranslate on a LivingEntity.protected voidrenderPlayerScale(AbstractClientPlayer par1AbstractClientPlayer, float par2) protected voidrenderPlayerSleep(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6) Renders player with sleeping offset if sleepingprotected voidrenderSpecials(AbstractClientPlayer par1AbstractClientPlayer, float par2) Method for adding special render rulesprotected voidrotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) protected voidrotatePlayer(AbstractClientPlayer par1AbstractClientPlayer, float par2, float par3, float par4) Rotates the player if the player is sleeping.protected intsetArmorModel(AbstractClientPlayer par1AbstractClientPlayer, int par2, float par3) Set the specified armor model as the player model.protected intshouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3) Queries whether should render the specified pass or not.Methods inherited from class net.minecraft.src.RendererLivingEntity
func_110813_b, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderLivingLabel, renderModel, renderSwingProgress, setRenderPassModelMethods inherited from class net.minecraft.src.Render
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
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Constructor Details
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RenderPlayer
public RenderPlayer()
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Method Details
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setArmorModel
Set the specified armor model as the player model. Args: player, armorSlot, partialTick -
func_110817_a
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func_130220_b
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func_130009_a
public void func_130009_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, float par8, float par9) -
renderSpecials
Method for adding special render rules -
renderPlayerScale
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func_96450_a
protected void func_96450_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10) -
renderFirstPersonArm
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renderPlayerSleep
protected void renderPlayerSleep(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6) Renders player with sleeping offset if sleeping -
rotatePlayer
protected void rotatePlayer(AbstractClientPlayer par1AbstractClientPlayer, float par2, float par3, float par4) Rotates the player if the player is sleeping. This method is called in rotateCorpse. -
func_96449_a
protected void func_96449_a(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, String par8Str, float par9, double par10) - Overrides:
func_96449_ain classRendererLivingEntity
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preRenderCallback
Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: entityLiving, partialTickTime- Overrides:
preRenderCallbackin classRendererLivingEntity
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func_82408_c
- Overrides:
func_82408_cin classRendererLivingEntity
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shouldRenderPass
Queries whether should render the specified pass or not.- Overrides:
shouldRenderPassin classRendererLivingEntity
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renderEquippedItems
- Overrides:
renderEquippedItemsin classRendererLivingEntity
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rotateCorpse
protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4) - Overrides:
rotateCorpsein classRendererLivingEntity
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renderLivingAt
protected void renderLivingAt(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6) Sets a simple glTranslate on a LivingEntity.- Overrides:
renderLivingAtin classRendererLivingEntity
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doRenderLiving
public void doRenderLiving(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9) - Overrides:
doRenderLivingin classRendererLivingEntity
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doRender
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic(Render<T extends Entity>)and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.- Overrides:
doRenderin classRendererLivingEntity
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getEntityTexture
Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.- Specified by:
getEntityTexturein classRender
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getBipedModel
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removePlayerSlimCaching
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