Class RenderSilverfish


@Environment(CLIENT) public class RenderSilverfish extends RenderLiving
  • Constructor Details

    • RenderSilverfish

      public RenderSilverfish()
  • Method Details

    • getSilverfishDeathRotation

      protected float getSilverfishDeathRotation(EntitySilverfish par1EntitySilverfish)
      Return the silverfish's maximum death rotation.
    • renderSilverfish

      public void renderSilverfish(EntitySilverfish par1EntitySilverfish, double par2, double par4, double par6, float par8, float par9)
      Renders the silverfish.
    • getSilverfishTextures

      protected ResourceLocation getSilverfishTextures(EntitySilverfish par1EntitySilverfish)
    • shouldSilverfishRenderPass

      protected int shouldSilverfishRenderPass(EntitySilverfish par1EntitySilverfish, int par2, float par3)
      Disallows the silverfish to render the renderPassModel.
    • doRenderLiving

      public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      doRenderLiving in class RenderLiving
    • shouldRenderPass

      protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
      Queries whether should render the specified pass or not.
      Overrides:
      shouldRenderPass in class RendererLivingEntity
    • getDeathMaxRotation

      protected float getDeathMaxRotation(EntityLivingBase par1EntityLivingBase)
      Overrides:
      getDeathMaxRotation in class RendererLivingEntity
    • renderPlayer

      public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      renderPlayer in class RenderLiving
    • getEntityTexture

      protected ResourceLocation getEntityTexture(Entity par1Entity)
      Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
      Specified by:
      getEntityTexture in class Render
    • doRender

      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
      Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
      Overrides:
      doRender in class RenderLiving