Class RenderSquid


public class RenderSquid extends RenderLiving
  • Constructor Details

    • RenderSquid

      public RenderSquid(ModelBase par1ModelBase, float par2)
  • Method Details

    • renderLivingSquid

      public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
      Renders the Living Squid.
    • getSquidTextures

      protected ResourceLocation getSquidTextures(EntitySquid par1EntitySquid)
    • rotateSquidsCorpse

      protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
      Rotates the Squid's corpse.
    • handleRotationFloat

      protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
    • handleRotationFloat

      protected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
      Defines what float the third param in setRotationAngles of ModelBase is
      Overrides:
      handleRotationFloat in class RendererLivingEntity
    • doRenderLiving

      public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      doRenderLiving in class RenderLiving
    • rotateCorpse

      protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
      Overrides:
      rotateCorpse in class RendererLivingEntity
    • renderPlayer

      public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      renderPlayer in class RenderLiving
    • getEntityTexture

      protected ResourceLocation getEntityTexture(Entity par1Entity)
      Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
      Specified by:
      getEntityTexture in class Render
    • doRender

      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
      Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
      Overrides:
      doRender in class RenderLiving