Class RenderZombie


@Environment(CLIENT) public class RenderZombie extends RenderBiped
  • Field Details

    • field_82437_k

      protected ModelBiped field_82437_k
    • field_82435_l

      protected ModelBiped field_82435_l
    • field_82436_m

      protected ModelBiped field_82436_m
    • field_82433_n

      protected ModelBiped field_82433_n
  • Constructor Details

    • RenderZombie

      public RenderZombie()
  • Method Details

    • func_82421_b

      protected void func_82421_b()
      Overrides:
      func_82421_b in class RenderBiped
    • func_82429_a

      protected int func_82429_a(EntityZombie par1EntityZombie, int par2, float par3)
    • func_82426_a

      public void func_82426_a(EntityZombie par1EntityZombie, double par2, double par4, double par6, float par8, float par9)
    • func_110863_a

      protected ResourceLocation func_110863_a(EntityZombie par1EntityZombie)
    • func_82428_a

      protected void func_82428_a(EntityZombie par1EntityZombie, float par2)
    • func_82430_a

      protected void func_82430_a(EntityZombie par1EntityZombie, float par2, float par3, float par4)
    • func_130005_c

      protected void func_130005_c(EntityLiving par1EntityLiving, float par2)
      Overrides:
      func_130005_c in class RenderBiped
    • func_110856_a

      protected ResourceLocation func_110856_a(EntityLiving par1EntityLiving)
      Overrides:
      func_110856_a in class RenderBiped
    • doRenderLiving

      public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      doRenderLiving in class RenderBiped
    • func_130006_a

      protected int func_130006_a(EntityLiving par1EntityLiving, int par2, float par3)
      Overrides:
      func_130006_a in class RenderBiped
    • shouldRenderPass

      protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
      Queries whether should render the specified pass or not.
      Overrides:
      shouldRenderPass in class RenderBiped
    • renderEquippedItems

      protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
      Overrides:
      renderEquippedItems in class RenderBiped
    • rotateCorpse

      protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
      Overrides:
      rotateCorpse in class RendererLivingEntity
    • renderPlayer

      public void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
      Overrides:
      renderPlayer in class RenderBiped
    • getEntityTexture

      protected ResourceLocation getEntityTexture(Entity par1Entity)
      Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
      Overrides:
      getEntityTexture in class RenderBiped
    • doRender

      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
      Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
      Overrides:
      doRender in class RenderBiped