Class SoundManager

java.lang.Object
net.minecraft.src.SoundManager
All Implemented Interfaces:
ResourceManagerReloadListener

public class SoundManager extends Object implements ResourceManagerReloadListener
  • Constructor Details

  • Method Details

    • onResourceManagerReload

      public void onResourceManagerReload(ResourceManager par1ResourceManager)
      Specified by:
      onResourceManagerReload in interface ResourceManagerReloadListener
    • onSoundOptionsChanged

      public void onSoundOptionsChanged()
      Called when one of the sound level options has changed.
    • cleanup

      public void cleanup()
      Cleans up the Sound System
    • addSound

      public void addSound(String par1Str)
      Adds a sounds with the name from the file. Args: name, file
    • addStreaming

      public void addStreaming(String par1Str)
      Adds an audio file to the streaming SoundPool.
    • addMusic

      public void addMusic(String par1Str)
      Adds an audio file to the music SoundPool.
    • playRandomMusicIfReady

      public void playRandomMusicIfReady()
      If its time to play new music it starts it up.
    • setListener

      public void setListener(EntityLivingBase par1EntityLivingBase, float par2)
      Sets the listener of sounds
    • stopAllSounds

      public void stopAllSounds()
      Stops all currently playing sounds
    • playStreaming

      public void playStreaming(String par1Str, float par2, float par3, float par4)
    • updateSoundLocation

      public void updateSoundLocation(Entity par1Entity)
      Updates the sound associated with the entity with that entity's position and velocity. Args: the entity
    • updateSoundLocation

      public void updateSoundLocation(Entity par1Entity, Entity par2Entity)
      Updates the sound associated with soundEntity with the position and velocity of trackEntity. Args: soundEntity, trackEntity
    • isEntitySoundPlaying

      public boolean isEntitySoundPlaying(Entity par1Entity)
      Returns true if a sound is currently associated with the given entity, or false otherwise.
    • stopEntitySound

      public void stopEntitySound(Entity par1Entity)
      Stops playing the sound associated with the given entity
    • setEntitySoundVolume

      public void setEntitySoundVolume(Entity par1Entity, float par2)
      Sets the volume of the sound associated with the given entity, if one is playing. The volume is scaled by the global sound volume. Args: the entity, the volume (from 0 to 1)
    • setEntitySoundPitch

      public void setEntitySoundPitch(Entity par1Entity, float par2)
      Sets the pitch of the sound associated with the given entity, if one is playing. Args: the entity, the pitch
    • playEntitySound

      public void playEntitySound(String par1Str, Entity par2Entity, float par3, float par4, boolean par5)
      If a sound is already playing from the given entity, update the position and velocity of that sound to match the entity. Otherwise, start playing a sound from that entity. Setting the last flag to true will prevent other sounds from overriding this one. Args: The sound name, the entity, the volume, the pitch, priority
    • playSound

      public void playSound(String par1Str, float par2, float par3, float par4, float par5, float par6)
      Plays a sound. Args: soundName, x, y, z, volume, pitch
    • playSoundFX

      public void playSoundFX(String par1Str, float par2, float par3)
      Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of the player (full volume and center balanced)
    • pauseAllSounds

      public void pauseAllSounds()
      Pauses all currently playing sounds
    • resumeAllSounds

      public void resumeAllSounds()
      Resumes playing all currently playing sounds (after pauseAllSounds)
    • func_92071_g

      public void func_92071_g()
    • func_92070_a

      public void func_92070_a(String par1Str, float par2, float par3, float par4, float par5, float par6, int par7)
    • getMappedSound

      public String getMappedSound(String originalSound)
    • getMappedStepSound

      public StepSound getMappedStepSound(int blockID)