Class TileEntityBeacon

java.lang.Object
net.minecraft.src.TileEntity
net.minecraft.src.TileEntityBeacon
All Implemented Interfaces:
IInventory

public class TileEntityBeacon extends TileEntity implements IInventory
  • Field Details

    • effectsList

      public static final Potion[][] effectsList
      List of effects that Beacon can apply
    • isBeaconActive

      public boolean isBeaconActive
    • updatedPowerState

      public boolean updatedPowerState
      can use this for slow ticking things, like refreshing potion effects
    • playerRespawnedAtBeacon

      public boolean playerRespawnedAtBeacon
    • belowBlockID

      public int belowBlockID
    • belowMetadata

      public int belowMetadata
    • beaconEffect

      public BeaconEffect beaconEffect
  • Constructor Details

    • TileEntityBeacon

      public TileEntityBeacon()
  • Method Details

    • func_82125_v_

      public float func_82125_v_()
    • getPrimaryEffect

      public int getPrimaryEffect()
      Return the primary potion effect given by this beacon.
    • getSecondaryEffect

      public int getSecondaryEffect()
      Return the secondary potion effect given by this beacon.
    • getLevels

      public int getLevels()
      Return the levels of this beacon's pyramid.
    • setLevels

      public void setLevels(int par1)
      Set the levels of this beacon's pyramid.
    • setPrimaryEffect

      public void setPrimaryEffect(int par1)
    • setSecondaryEffect

      public void setSecondaryEffect(int par1)
    • getDescriptionPacket

      public Packet getDescriptionPacket()
      Overriden in a sign to provide the text.
      Overrides:
      getDescriptionPacket in class TileEntity
    • getMaxRenderDistanceSquared

      public double getMaxRenderDistanceSquared()
      Overrides:
      getMaxRenderDistanceSquared in class TileEntity
    • readFromNBT

      public void readFromNBT(NBTTagCompound par1NBTTagCompound)
      Reads a tile entity from NBT.
      Overrides:
      readFromNBT in class TileEntity
    • writeToNBT

      public void writeToNBT(NBTTagCompound par1NBTTagCompound)
      Writes a tile entity to NBT.
      Overrides:
      writeToNBT in class TileEntity
    • getSizeInventory

      public int getSizeInventory()
      Returns the number of slots in the inventory.
      Specified by:
      getSizeInventory in interface IInventory
    • getStackInSlot

      public ItemStack getStackInSlot(int par1)
      Returns the stack in slot i
      Specified by:
      getStackInSlot in interface IInventory
    • decrStackSize

      public ItemStack decrStackSize(int par1, int par2)
      Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
      Specified by:
      decrStackSize in interface IInventory
    • getStackInSlotOnClosing

      public ItemStack getStackInSlotOnClosing(int par1)
      When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
      Specified by:
      getStackInSlotOnClosing in interface IInventory
    • setInventorySlotContents

      public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
      Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
      Specified by:
      setInventorySlotContents in interface IInventory
    • getInvName

      public String getInvName()
      Returns the name of the inventory.
      Specified by:
      getInvName in interface IInventory
    • isInvNameLocalized

      public boolean isInvNameLocalized()
      If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly.
      Specified by:
      isInvNameLocalized in interface IInventory
    • func_94047_a

      public void func_94047_a(String par1Str)
    • getInventoryStackLimit

      public int getInventoryStackLimit()
      Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*
      Specified by:
      getInventoryStackLimit in interface IInventory
    • isUseableByPlayer

      public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
      Do not make give this method the name canInteractWith because it clashes with Container
      Specified by:
      isUseableByPlayer in interface IInventory
    • openChest

      public void openChest()
      Specified by:
      openChest in interface IInventory
    • closeChest

      public void closeChest()
      Specified by:
      closeChest in interface IInventory
    • isItemValidForSlot

      public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
      Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
      Specified by:
      isItemValidForSlot in interface IInventory
    • isOn

      protected boolean isOn()
    • setIsOn

      protected void setIsOn(boolean bOn)
    • setLevelsServerSafe

      public void setLevelsServerSafe(int par1)
    • isHomeBeacon

      public boolean isHomeBeacon()
    • updateEntity

      public void updateEntity()
      Description copied from class: TileEntity
      Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.
      Overrides:
      updateEntity in class TileEntity
    • setPowerState

      public void setPowerState(boolean isOn, int newPowerLevel, BeaconEffect effectClass)
    • getActiveEffect

      public BeaconEffect getActiveEffect()
    • getUpdateOffset

      public long getUpdateOffset()