Class TileEntityBrewingStand

java.lang.Object
net.minecraft.src.TileEntity
net.minecraft.src.TileEntityBrewingStand
All Implemented Interfaces:
IInventory, ISidedInventory

public class TileEntityBrewingStand extends TileEntity implements ISidedInventory
  • Constructor Details

    • TileEntityBrewingStand

      public TileEntityBrewingStand()
  • Method Details

    • getInvName

      public String getInvName()
      Returns the name of the inventory.
      Specified by:
      getInvName in interface IInventory
    • isInvNameLocalized

      public boolean isInvNameLocalized()
      If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly.
      Specified by:
      isInvNameLocalized in interface IInventory
    • func_94131_a

      public void func_94131_a(String par1Str)
    • getSizeInventory

      public int getSizeInventory()
      Returns the number of slots in the inventory.
      Specified by:
      getSizeInventory in interface IInventory
    • updateEntity

      public void updateEntity()
      Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.
      Overrides:
      updateEntity in class TileEntity
    • getBrewTime

      public int getBrewTime()
    • getPotionResult

      public int getPotionResult(int par1, ItemStack par2ItemStack)
      The result of brewing a potion of the specified damage value with an ingredient itemstack.
    • readFromNBT

      public void readFromNBT(NBTTagCompound par1NBTTagCompound)
      Reads a tile entity from NBT.
      Overrides:
      readFromNBT in class TileEntity
    • writeToNBT

      public void writeToNBT(NBTTagCompound par1NBTTagCompound)
      Writes a tile entity to NBT.
      Overrides:
      writeToNBT in class TileEntity
    • getStackInSlot

      public ItemStack getStackInSlot(int par1)
      Returns the stack in slot i
      Specified by:
      getStackInSlot in interface IInventory
    • decrStackSize

      public ItemStack decrStackSize(int par1, int par2)
      Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
      Specified by:
      decrStackSize in interface IInventory
    • getStackInSlotOnClosing

      public ItemStack getStackInSlotOnClosing(int par1)
      When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
      Specified by:
      getStackInSlotOnClosing in interface IInventory
    • setInventorySlotContents

      public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
      Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
      Specified by:
      setInventorySlotContents in interface IInventory
    • getInventoryStackLimit

      public int getInventoryStackLimit()
      Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*
      Specified by:
      getInventoryStackLimit in interface IInventory
    • isUseableByPlayer

      public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
      Do not make give this method the name canInteractWith because it clashes with Container
      Specified by:
      isUseableByPlayer in interface IInventory
    • openChest

      public void openChest()
      Specified by:
      openChest in interface IInventory
    • closeChest

      public void closeChest()
      Specified by:
      closeChest in interface IInventory
    • isItemValidForSlot

      public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
      Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
      Specified by:
      isItemValidForSlot in interface IInventory
    • setBrewTime

      public void setBrewTime(int par1)
    • getFilledSlots

      public int getFilledSlots()
      returns an integer with each bit specifying wether that slot of the stand contains a potion
    • getAccessibleSlotsFromSide

      public int[] getAccessibleSlotsFromSide(int par1)
      Returns an array containing the indices of the slots that can be accessed by automation on the given side of this block.
      Specified by:
      getAccessibleSlotsFromSide in interface ISidedInventory
    • canInsertItem

      public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
      Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item, side
      Specified by:
      canInsertItem in interface ISidedInventory
    • canExtractItem

      public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
      Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item, side
      Specified by:
      canExtractItem in interface ISidedInventory