Class TileEntityChest

java.lang.Object
net.minecraft.src.TileEntity
net.minecraft.src.TileEntityChest
All Implemented Interfaces:
IInventory

public class TileEntityChest extends TileEntity implements IInventory
  • Field Details

    • adjacentChestChecked

      public boolean adjacentChestChecked
      Determines if the check for adjacent chests has taken place.
    • adjacentChestZNeg

      public TileEntityChest adjacentChestZNeg
      Contains the chest tile located adjacent to this one (if any)
    • adjacentChestXPos

      public TileEntityChest adjacentChestXPos
      Contains the chest tile located adjacent to this one (if any)
    • adjacentChestXNeg

      public TileEntityChest adjacentChestXNeg
      Contains the chest tile located adjacent to this one (if any)
    • adjacentChestZPosition

      public TileEntityChest adjacentChestZPosition
      Contains the chest tile located adjacent to this one (if any)
    • lidAngle

      public float lidAngle
      The current angle of the lid (between 0 and 1)
    • prevLidAngle

      public float prevLidAngle
      The angle of the lid last tick
    • numUsingPlayers

      public int numUsingPlayers
      The number of players currently using this chest
  • Constructor Details

    • TileEntityChest

      public TileEntityChest()
    • TileEntityChest

      public TileEntityChest(int par1)
  • Method Details

    • getSizeInventory

      public int getSizeInventory()
      Returns the number of slots in the inventory.
      Specified by:
      getSizeInventory in interface IInventory
    • getStackInSlot

      public ItemStack getStackInSlot(int par1)
      Returns the stack in slot i
      Specified by:
      getStackInSlot in interface IInventory
    • decrStackSize

      public ItemStack decrStackSize(int par1, int par2)
      Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
      Specified by:
      decrStackSize in interface IInventory
    • getStackInSlotOnClosing

      public ItemStack getStackInSlotOnClosing(int par1)
      When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
      Specified by:
      getStackInSlotOnClosing in interface IInventory
    • setInventorySlotContents

      public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
      Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
      Specified by:
      setInventorySlotContents in interface IInventory
    • getInvName

      public String getInvName()
      Returns the name of the inventory.
      Specified by:
      getInvName in interface IInventory
    • isInvNameLocalized

      public boolean isInvNameLocalized()
      If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly.
      Specified by:
      isInvNameLocalized in interface IInventory
    • setChestGuiName

      public void setChestGuiName(String par1Str)
      Sets the custom display name to use when opening a GUI for this specific TileEntityChest.
    • readFromNBT

      public void readFromNBT(NBTTagCompound par1NBTTagCompound)
      Reads a tile entity from NBT.
      Overrides:
      readFromNBT in class TileEntity
    • writeToNBT

      public void writeToNBT(NBTTagCompound par1NBTTagCompound)
      Writes a tile entity to NBT.
      Overrides:
      writeToNBT in class TileEntity
    • getInventoryStackLimit

      public int getInventoryStackLimit()
      Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*
      Specified by:
      getInventoryStackLimit in interface IInventory
    • isUseableByPlayer

      public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
      Do not make give this method the name canInteractWith because it clashes with Container
      Specified by:
      isUseableByPlayer in interface IInventory
    • updateContainingBlockInfo

      public void updateContainingBlockInfo()
      Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case of chests, the adjcacent chest check
      Overrides:
      updateContainingBlockInfo in class TileEntity
    • checkForAdjacentChests

      public void checkForAdjacentChests()
      Performs the check for adjacent chests to determine if this chest is double or not.
    • updateEntity

      public void updateEntity()
      Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.
      Overrides:
      updateEntity in class TileEntity
    • receiveClientEvent

      public boolean receiveClientEvent(int par1, int par2)
      Called when a client event is received with the event number and argument, see World.sendClientEvent
      Overrides:
      receiveClientEvent in class TileEntity
    • openChest

      public void openChest()
      Specified by:
      openChest in interface IInventory
    • closeChest

      public void closeChest()
      Specified by:
      closeChest in interface IInventory
    • isItemValidForSlot

      public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
      Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
      Specified by:
      isItemValidForSlot in interface IInventory
    • invalidate

      public void invalidate()
      invalidates a tile entity
      Overrides:
      invalidate in class TileEntity
    • getChestType

      public int getChestType()
    • isAdjacentChest

      protected boolean isAdjacentChest(int blockID, int i, int j, int k)
    • validateNeighborConnection

      protected void validateNeighborConnection(TileEntityChest neighborEntity, int direction)
    • clearContents

      public void clearContents()