Package net.minecraft.src
Class TileEntityDispenser
java.lang.Object
net.minecraft.src.TileEntity
net.minecraft.src.TileEntityDispenser
- All Implemented Interfaces:
IInventory
- Direct Known Subclasses:
TileEntityDropper
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Field Summary
FieldsFields inherited from class net.minecraft.src.TileEntity
blockMetadata, blockType, tileEntityInvalid, worldObj, xCoord, yCoord, zCoord -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionintAdd item stack in first available inventory slotvoiddecrStackSize(int par1, int par2) Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.intReturns the maximum stack size for a inventory slot.Returns the name of the inventory.intintReturns the number of slots in the inventory.getStackInSlot(int par1) Returns the stack in slot igetStackInSlotOnClosing(int par1) When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.booleanIf this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language.booleanisItemValidForSlot(int par1, ItemStack par2ItemStack) Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.booleanisUseableByPlayer(EntityPlayer par1EntityPlayer) Do not make give this method the name canInteractWith because it clashes with ContainervoidvoidreadFromNBT(NBTTagCompound par1NBTTagCompound) Reads a tile entity from NBT.voidsetCustomName(String par1Str) voidsetInventorySlotContents(int par1, ItemStack par2ItemStack) Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).voidwriteToNBT(NBTTagCompound par1NBTTagCompound) Writes a tile entity to NBT.Methods inherited from class net.minecraft.src.TileEntity
addMapping, createAndLoadEntity, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getWorldObj, hasWorldObj, invalidate, isInvalid, onInventoryChanged, receiveClientEvent, setWorldObj, updateContainingBlockInfo, updateEntity, validateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.src.IInventory
onInventoryChanged
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Field Details
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customName
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Constructor Details
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TileEntityDispenser
public TileEntityDispenser()
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Method Details
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getSizeInventory
public int getSizeInventory()Returns the number of slots in the inventory.- Specified by:
getSizeInventoryin interfaceIInventory
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getStackInSlot
Returns the stack in slot i- Specified by:
getStackInSlotin interfaceIInventory
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decrStackSize
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.- Specified by:
decrStackSizein interfaceIInventory
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getStackInSlotOnClosing
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.- Specified by:
getStackInSlotOnClosingin interfaceIInventory
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getRandomStackFromInventory
public int getRandomStackFromInventory() -
setInventorySlotContents
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).- Specified by:
setInventorySlotContentsin interfaceIInventory
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addItem
Add item stack in first available inventory slot -
getInvName
Returns the name of the inventory.- Specified by:
getInvNamein interfaceIInventory
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setCustomName
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isInvNameLocalized
public boolean isInvNameLocalized()If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly.- Specified by:
isInvNameLocalizedin interfaceIInventory
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readFromNBT
Reads a tile entity from NBT.- Overrides:
readFromNBTin classTileEntity
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writeToNBT
Writes a tile entity to NBT.- Overrides:
writeToNBTin classTileEntity
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getInventoryStackLimit
public int getInventoryStackLimit()Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*- Specified by:
getInventoryStackLimitin interfaceIInventory
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isUseableByPlayer
Do not make give this method the name canInteractWith because it clashes with Container- Specified by:
isUseableByPlayerin interfaceIInventory
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openChest
public void openChest()- Specified by:
openChestin interfaceIInventory
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closeChest
public void closeChest()- Specified by:
closeChestin interfaceIInventory
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isItemValidForSlot
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.- Specified by:
isItemValidForSlotin interfaceIInventory
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