Class TileEntityDispenser

java.lang.Object
net.minecraft.src.TileEntity
net.minecraft.src.TileEntityDispenser
All Implemented Interfaces:
IInventory
Direct Known Subclasses:
TileEntityDropper

public class TileEntityDispenser extends TileEntity implements IInventory
  • Field Details

    • customName

      protected String customName
  • Constructor Details

    • TileEntityDispenser

      public TileEntityDispenser()
  • Method Details

    • getSizeInventory

      public int getSizeInventory()
      Returns the number of slots in the inventory.
      Specified by:
      getSizeInventory in interface IInventory
    • getStackInSlot

      public ItemStack getStackInSlot(int par1)
      Returns the stack in slot i
      Specified by:
      getStackInSlot in interface IInventory
    • decrStackSize

      public ItemStack decrStackSize(int par1, int par2)
      Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
      Specified by:
      decrStackSize in interface IInventory
    • getStackInSlotOnClosing

      public ItemStack getStackInSlotOnClosing(int par1)
      When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
      Specified by:
      getStackInSlotOnClosing in interface IInventory
    • getRandomStackFromInventory

      public int getRandomStackFromInventory()
    • setInventorySlotContents

      public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
      Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
      Specified by:
      setInventorySlotContents in interface IInventory
    • addItem

      public int addItem(ItemStack par1ItemStack)
      Add item stack in first available inventory slot
    • getInvName

      public String getInvName()
      Returns the name of the inventory.
      Specified by:
      getInvName in interface IInventory
    • setCustomName

      public void setCustomName(String par1Str)
    • isInvNameLocalized

      public boolean isInvNameLocalized()
      If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly.
      Specified by:
      isInvNameLocalized in interface IInventory
    • readFromNBT

      public void readFromNBT(NBTTagCompound par1NBTTagCompound)
      Reads a tile entity from NBT.
      Overrides:
      readFromNBT in class TileEntity
    • writeToNBT

      public void writeToNBT(NBTTagCompound par1NBTTagCompound)
      Writes a tile entity to NBT.
      Overrides:
      writeToNBT in class TileEntity
    • getInventoryStackLimit

      public int getInventoryStackLimit()
      Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*
      Specified by:
      getInventoryStackLimit in interface IInventory
    • isUseableByPlayer

      public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
      Do not make give this method the name canInteractWith because it clashes with Container
      Specified by:
      isUseableByPlayer in interface IInventory
    • openChest

      public void openChest()
      Specified by:
      openChest in interface IInventory
    • closeChest

      public void closeChest()
      Specified by:
      closeChest in interface IInventory
    • isItemValidForSlot

      public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
      Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
      Specified by:
      isItemValidForSlot in interface IInventory