Class TileEntityHopper

java.lang.Object
net.minecraft.src.TileEntity
net.minecraft.src.TileEntityHopper
All Implemented Interfaces:
Hopper, IInventory

public class TileEntityHopper extends TileEntity implements Hopper
  • Constructor Details

    • TileEntityHopper

      public TileEntityHopper()
  • Method Details

    • readFromNBT

      public void readFromNBT(NBTTagCompound par1NBTTagCompound)
      Reads a tile entity from NBT.
      Overrides:
      readFromNBT in class TileEntity
    • writeToNBT

      public void writeToNBT(NBTTagCompound par1NBTTagCompound)
      Writes a tile entity to NBT.
      Overrides:
      writeToNBT in class TileEntity
    • onInventoryChanged

      public void onInventoryChanged()
      Called when an the contents of an Inventory change, usually
      Specified by:
      onInventoryChanged in interface IInventory
      Overrides:
      onInventoryChanged in class TileEntity
    • getSizeInventory

      public int getSizeInventory()
      Returns the number of slots in the inventory.
      Specified by:
      getSizeInventory in interface IInventory
    • getStackInSlot

      public ItemStack getStackInSlot(int par1)
      Returns the stack in slot i
      Specified by:
      getStackInSlot in interface IInventory
    • decrStackSize

      public ItemStack decrStackSize(int par1, int par2)
      Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack.
      Specified by:
      decrStackSize in interface IInventory
    • getStackInSlotOnClosing

      public ItemStack getStackInSlotOnClosing(int par1)
      When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI.
      Specified by:
      getStackInSlotOnClosing in interface IInventory
    • setInventorySlotContents

      public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
      Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
      Specified by:
      setInventorySlotContents in interface IInventory
    • getInvName

      public String getInvName()
      Returns the name of the inventory.
      Specified by:
      getInvName in interface IInventory
    • isInvNameLocalized

      public boolean isInvNameLocalized()
      If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's language. Otherwise it will be used directly.
      Specified by:
      isInvNameLocalized in interface IInventory
    • setInventoryName

      public void setInventoryName(String par1Str)
    • getInventoryStackLimit

      public int getInventoryStackLimit()
      Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't this more of a set than a get?*
      Specified by:
      getInventoryStackLimit in interface IInventory
    • isUseableByPlayer

      public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
      Do not make give this method the name canInteractWith because it clashes with Container
      Specified by:
      isUseableByPlayer in interface IInventory
    • openChest

      public void openChest()
      Specified by:
      openChest in interface IInventory
    • closeChest

      public void closeChest()
      Specified by:
      closeChest in interface IInventory
    • isItemValidForSlot

      public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
      Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
      Specified by:
      isItemValidForSlot in interface IInventory
    • updateEntity

      public void updateEntity()
      Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count ticks and creates a new spawn inside its implementation.
      Overrides:
      updateEntity in class TileEntity
    • updateHopper

      public boolean updateHopper()
    • suckItemsIntoHopper

      public static boolean suckItemsIntoHopper(Hopper par0Hopper)
      Sucks one item into the given hopper from an inventory or EntityItem above it.
    • insertStackFromEntity

      public static boolean insertStackFromEntity(IInventory par0IInventory, EntityItem par1EntityItem)
    • insertStack

      public static ItemStack insertStack(IInventory par0IInventory, ItemStack par1ItemStack, int par2)
      Inserts a stack into an inventory. Args: Inventory, stack, side. Returns leftover items.
    • getInventoryAboveHopper

      public static IInventory getInventoryAboveHopper(Hopper par0Hopper)
      Looks for anything, that can hold items (like chests, furnaces, etc.) one block above the given hopper.
    • getEntityAbove

      public static EntityItem getEntityAbove(World par0World, double par1, double par3, double par5)
    • getInventoryAtLocation

      public static IInventory getInventoryAtLocation(World par0World, double par1, double par3, double par5)
      Gets an inventory at the given location to extract items into or take items from. Can find either a tile entity or regular entity implementing IInventory.
    • getXPos

      public double getXPos()
      Gets the world X position for this hopper entity.
      Specified by:
      getXPos in interface Hopper
    • getYPos

      public double getYPos()
      Gets the world Y position for this hopper entity.
      Specified by:
      getYPos in interface Hopper
    • getZPos

      public double getZPos()
      Gets the world Z position for this hopper entity.
      Specified by:
      getZPos in interface Hopper
    • setTransferCooldown

      public void setTransferCooldown(int par1)
    • isCoolingDown

      public boolean isCoolingDown()