Incessant Lunar Chain


execute as @a[tag=bashhh,tag=!NotAllow,scores={atkk=1..}] at @a at @e[tag=!NotEnemy,nbt={HurtTime:10s}] as @e[tag=!NotEnemy,distance=..2] run data modify entity @s Motion set from entity @e[nbt={HurtTime:10s},limit=1] Motion