#shaders/lang/en_us.lang

#Profiles

profile.STANDARD=Normal
profile.UPSCALED=§aUpscaled
profile.LOW=§bLow
profile.POTATO=§dLowest
profile.LOWER=§dLower
profile.MEDIUM=Medium
profile.MEDIUM_HIGH=Medium High
profile.MEDIUM_LOW=§aMedium Low
profile.HIGH=§eHigh
profile.ULTRA=§cUltra
profile.EXTREME=§cExtreme
profile.LOWTAA=§cLow TAA




screen.LPV=Floodfill
        option.LPV_SIZE = Size
            value.LPV_SIZE.6 = Small [64]
            value.LPV_SIZE.7 = Medium [128]
            value.LPV_SIZE.8 = Large [256]
        option.LPV_SATURATION = Light Saturation
            suffix.LPV_SATURATION=%
        option.LPV_TINT_SATURATION = Tint Saturation
            suffix.LPV_TINT_SATURATION=%
        option.LPV_NORMAL_STRENGTH = Normal Strength
            suffix.LPV_NORMAL_STRENGTH = %
            value.LPV_NORMAL_STRENGTH.0 = OFF
        option.LPV_ENTITY_LIGHTS = Entity Lights
        option.LPV_REDSTONE_LIGHTS = Redstone Lights
        option.LPV_COLORED_CANDLES = Colored Candles
        option.LPV_NOSHADOW_HACK = Iris <= 1.7.0 Fix




screen.Shading=Shading
screen.SHADOW_FILTERING=Shadow Filtering
screen.Temporal_effects=Temporal Effects
screen.Wavy_stuff=Wavy Stuff
screen.LabPBR=LabPBR
screen.DOF=Depth of field
screen.Quality=Quality
screen.Misc=Misc
 option.shadowDistance = Shadow Distance
            value.shadowDistance.64.0 = 4 Chunks
            value.shadowDistance.80.0 = 5 Chunks
            value.shadowDistance.96.0 = 6 Chunks
            value.shadowDistance.112.0 = 7 Chunks
            value.shadowDistance.128.0 = 8 Chunks
            value.shadowDistance.144.0 = 9 Chunks
            value.shadowDistance.160.0 = 10 Chunks
            value.shadowDistance.176.0 = 11 Chunks
            value.shadowDistance.192.0 = 12 Chunks
            value.shadowDistance.208.0 = 13 Chunks
            value.shadowDistance.224.0 = 14 Chunks
            value.shadowDistance.240.0 = 15 Chunks
            value.shadowDistance.256.0 = 16 Chunks
            value.shadowDistance.272.0 = 17 Chunks
            value.shadowDistance.288.0 = 18 Chunks
            value.shadowDistance.304.0 = 19 Chunks
            value.shadowDistance.320.0 = 20 Chunks
            value.shadowDistance.336.0 = 21 Chunks
            value.shadowDistance.352.0 = 22 Chunks
            value.shadowDistance.368.0 = 23 Chunks
            value.shadowDistance.384.0 = 24 Chunks
            value.shadowDistance.400.0 = 25 Chunks
            value.shadowDistance.416.0 = 26 Chunks
            value.shadowDistance.432.0 = 27 Chunks
            value.shadowDistance.448.0 = 28 Chunks
            value.shadowDistance.464.0 = 29 Chunks
            value.shadowDistance.480.0 = 30 Chunks
            value.shadowDistance.496.0 = 31 Chunks
            value.shadowDistance.512.0 = 32 Chunks
#Settings

option.DEBUG_MODE=Debug Mode
value.DEBUG_MODE.0=None
value.DEBUG_MODE.1=Ambient
value.DEBUG_MODE.2=Reflections
value.DEBUG_MODE.3=World Normals
value.DEBUG_MODE.4=Shadows
value.DEBUG_MODE.5=Torch Light

#SHADOW_FILTERING
option.shadowMapResolution=Shadowmap Resolution
option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§r Higher resolution gives sharper shadows, but reduces performance.



option.SHADOW_FILTERING=Shadow Filtering
value.SHADOW_FILTERING.0=None
value.SHADOW_FILTERING.1=Simple
value.SHADOW_FILTERING.2=Advanced


option.shadowDistance.comment=Adjusts shadow distance.

option.PENUMBRA_SHADOWS=Penumbra Shadows
option.CONTACT_SHADOWS=Contact Shadows
option.SSR_STEPS= SSR Steps
option.SKYBLEND=  Sky Fade
option.CLOUD_STYLE=Cloud Style
value.CLOUD_STYLE.1=Minecraft
value.CLOUD_STYLE.2=Realistic
#Shading
option.SSAO=Ambient Occlusion
option.RSM_SAMPLES=GI Samples
value.SSAO.0=Disabled
value.SSAO.1=Simple
value.SSAO.2=Advanced
option.MIN_LIGHT=Minimum ambient light
option.TORCH_COLOR=Light Color
option.RSM=Global Illumination
option.sunPathRotation = Sun Path Rotation
option.VOLUMETRIC_LIGHTING = Volumetric Fog
option.BLOOM = Bloom
option.SSS_ALT = Simplifed SSS
option.CLOUDS = Clouds
option.SSAO = Ambient Occlusion
option.HQ_NOISE = High Quality Noise

#PBR
option.LPV_ENABLED=Floodfill Lighting
option.LPV_SIZE=Floodfill Distance
option.LAB_PBR=LabPBR Maps
option.POM_DEPTH=Parallax Depth
option.POM=Parallax Occlusion
option.NORMAL_MAPS=Normal Maps


option.POM_MAP_RES=POM resolution
option.MAX_ITERATIONS=POM Iterations
option.MAX_DIST=Max POM Distance
option.BUMP_MULT=Normal depth
option.PBR_REFLECTIONS= Screen Space Reflections
option.REFLECTION_CUTOFF= SSR Cutoff

option.CLOUD_QUALITY=Cloud Resolution
value.CLOUD_QUALITY.1=0.5
value.CLOUD_QUALITY.2=0.75
value.CLOUD_QUALITY.3=1.0
option.HQ_WATER=High Quality Waves
option.CAUSTICS=Caustics
option.REFRACTION=Refraction

#DOF

option.CLOUD_SHADOWS=Cloud Shadows
option.DH_SHADOWMAP=Distant Horizons Shadows

option.CAMERA_SENSOR_SIZE_MM=Sensor Size
option.VL_SAMPLES=Volume Samples
option.SHADOW_SAMPLES=Shadow Samples
option.DISTORTION_ADJUSTMENT=Adjust Distortion
option.VERTEX_WAVES=Geometry Waves
option.NO_ENTITY_TAA=Disable on entities
option.VL_NOISE_DENSITY=Volumetric Mist
option.VL_NOISE_DENSITY_HQ=High Quality Mist
option.DOF=Depth of field
option.DOF_MODE=Focus mode
option.DOF_MODE.comment=Focus mode of the camera. 'Auto' focuses on whatever the player is looking at. 'Manual' allows the player to set the distance the camera tries to focus at with Shader setting "Manual focus distance". 'Manual+' allows to use Brightness value as multiplier to "Manual focus distance".
value.DOF_MODE.0=Auto
value.DOF_MODE.1=Manual
value.DOF_MODE.2=Manual+
option.BOKEH_MODE=Bokeh mode
option.BOKEH_MODE.comment=Switches which Bokeh will show on DOF (probably needs better explanation)
value.BOKEH_MODE.0=Standard
value.BOKEH_MODE.1=Hexagonal
value.BOKEH_MODE.2=High Quality
value.BOKEH_MODE.3=Paint/Brush
option.FOCAL=Focal length
suffix.FOCAL=mm
option.APERTURE=Aperture
prefix.APERTURE=f/
option.MANUAL_FOCUS=Manual focus distance
suffix.MANUAL_FOCUS= m
option.EXCLUDE_MODE=Blur Mode
option.RTAO_SAMPLES=Advanced AO Samples
option.RTAO_TRACE_SAMPLES=Advanced AO Trace Samples
value.EXCLUDE_MODE.0=Far and Near, with Hand
value.EXCLUDE_MODE.1=Far, without Near and Hand
value.EXCLUDE_MODE.2=Far and Near, without Hand


#TAA
option.FLICKER_REDUCTION=Flicker reduction
option.TAA_HISTORY_WEIGHT=Blend factor

option.TAA_UPSCALING=TAA Upscaling
option.RENDER_SCALE_X=Horizontal render scale
option.RENDER_SCALE_Y=Vertical render scale


option.TAA = Temporal Anti-Aliasing
option.TAA.comment = Performs anti-aliasing over multiple frames. Can result in various artifacts. Small to medium performance impact.
option.TAA_CLIP = Clipping
option.TAA_CLIP.comment = Minimizes ghosting in motion, but can introduce flickering. Small performance impact.

option.TAA_FILTER = TAA Filter
option.TAA_FILTER.comment = Filter used for frame information. Subtly affects edge smoothness & sharpness. Nearest gives very sharp but subtly aliased edges. Bilinear gives very smooth but subtly soft edges. Bicubic gives good smoothness and sharpness.
value.TAA_FILTER.FILTER_BICUBIC = Bicubic (Catmull-Rom)
value.TAA_FILTER.FILTER_BILINEAR = Bilinear
value.TAA_FILTER.FILTER_NEAREST = Nearest
option.TAA_OFFCENTER_REJECTION = Offcenter Rejection
option.TAA_OFFCENTER_REJECTION.comment = Controls balance between aliasing vs blurring in motion.
option.TAA_USE_CLOSEST_DEPTH = Use Closest Depth
option.TAA_USE_CLOSEST_DEPTH.comment = Improves quality of geometry edges in motion. Small to medium performance impact.
