#extension GL_ARB_shader_bit_encoding : enable




uniform int frameCounter;
uniform vec3 sunPosition;
uniform vec3 upPosition;
uniform float rainStrength;
uniform float rainStrengthInv;

uniform float viewWidth;
uniform float viewHeight;
uniform vec3 fogColor;
uniform vec3 skyColor;
uniform vec3 sunLight;
uniform vec3 lightPos;
uniform vec2 viewResolution;
uniform vec2 texelSize;
uniform vec3 sunVec;
uniform float sunElevation;



#include "/lib/functions.glsl"

#include "/lib/functions_dh.glsl"

#include "/lib/noise.glsl"


